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  1. #1
    Player
    TofuLove's Avatar
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    Jan 2024
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    124
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100

    Frontline: Rebalance mogtomes & Rework series rewards

    The great calamity - the singularity event is upon us yet again. Mogtome event yet AGAIN coincides with pvp series end.

    Oh god no, please no... stop forcing me to make yet another thread complaining about pvp rewards (i know i know...)

    Millions (perhaps billions) of disinterested limsa kittens are about to descend upon the blessed fields of frontline in search of mogtomes & to get the latest timegated series glam with minimal effort. FOMO levels are too damn high, forcing them to RP at spawn for the glam they will probably never use.

    Stand down BH5 commander, BH0 freeloader is trying to watch netflix!!!

    Anyway, in all seriousness:

    The rewards are designed to force people disinterested in PvP to engage with PvP or they potentially lose the rewards, and surprise surprise - they don't really care about PvP. Game quality just drops to the lowest level. It's good in a way cause I can unsubscribe for a month and save some money before Christmas

    There are a few solutions, I would be happy with any:
    • Either remove frontline from mogtome entirely, or at least rebalance for win to be 5 mogtomes, and a loss to be 1 or 2 (as opposed to 3). Right now you can farm tomes faster if you lose quicker, making long and balanced and good games just not worth it for the average mogtome enjoyer.
    • Make pvp series rewards cumulative with new series becoming top-up additional content, with a catchup mechanic which would make earlier rewards easier to achieve. Basically pvp series end shouldn't generate fear of missing out on time gated rewards. Or make them achievable with pvp currency as soon as the series end.

    thanks
    your hardcore frontline enjoyer out o7
    (2)
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  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,642
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    If you increase the gap between victories and losses for mogtomes, I do feel this is going to make it even more lopsided toward the side of premades, which have been every time been the other side of the coin at every mogtome event where they'll come in force to farm them as efficiently as possible, especially when the other side is met with the most casual uninterested profiles you pointed out. Mogtome events is where i've seen the most lopsided steamrolls happen ever. I don't think increasing the gap to be a good solution because it will encourage premade steamrolling even more than they already do. This will not motivate casuals more. They'll just pray they end in the team with all the premades and that's about it.
    (1)
    Secretly had a crush on Mao

  3. #3
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
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    124
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Nothing will motivate casuals, however asking them (through FOMO) to participate in content they don't want to do is arguably worse, which is what happens right now.
    (2)
    Last edited by TofuLove; 11-12-2025 at 12:05 AM.
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  4. #4
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    441
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Nothing will change or get better until players start taking the time to file reports on these freeloaders.

    https://na.finalfantasyxiv.com/lodes...4efa39f992435a
    https://support.na.square-enix.com/f...la=1&kid=68216


    1. Uncooperative/Lethargic behavior

    All PvP content, including Crystalline Conflict, is intended to be a battle/contest of skill between players. Participants must bring their best to the fight, and for this reason uncooperative or lethargic behavior is prohibited. Let’s strive to do our best even in situations where defeat is imminent, regardless of whether or not you’re interested in the rewards.
    Aiding the enemy / Uncooperative behavior / Lethargic behavior
    Refers to an act of performing actions that give an advantage to an enemy (monsters, or the opposing team/players in PvP content) by not performing the necessary gameplay required of the situation. This may be combined with combat sabotage as well.

    Players ending a match with less than 50k damage, having nearly double digit deaths, and hardly any assists isn't "bringing their best to a fight". Not to mention having that many deaths can be easily seen as aiding the enemy team (Battle Highs).
    (1)

  5. #5
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
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    124
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MisterNublet View Post
    Nothing will change or get better until players start taking the time to file reports on these freeloaders.

    https://na.finalfantasyxiv.com/lodes...4efa39f992435a
    https://support.na.square-enix.com/f...la=1&kid=68216
    First of all, I think it's optimistic to expect square enix to police every game encounter. I just don't think they'd ever have the resources for it, and personally i'd rather they spend those resources on making a frontline or RW map.
    Secondly, reporting isn't how i choose to spend my time - i queue up games back to back, with some pops being under a minute. I am not really interested in spending that time filing report. I'd rather make a cup of tea or go to the toilet whilst waiting for the queue to pop (relatable gamer moment). Maybe reporting needs to be made easier...

    I'd rather just not have these people feel forced to play the mode they don't want to play. It only ever results in negative experience that is like a self-defeating cycle.
    They say: "Frontline is bad" or "PvP is bad"
    ...Yeah well... because you are playing with people who aren't interested in it at all.
    There is enough of that attitude coming from daily roulette... we don't need the added pressure from mogtome & series end.

    PvP isn't extreme or savage content, however it does have some element of responsibility for your own performance - otherwise you'll have miserable experience.
    Imagine if extreme/savage content had time gated rewards. The slew of disinterested incompetent players in party finder would surely generate friction with the raiding community.
    (0)
    Last edited by TofuLove; 11-12-2025 at 06:54 PM.
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  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,642
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TofuLove View Post
    Nothing will motivate casuals, however asking them (through FOMO) to participate in content they don't want to do is arguably worse, which is what happens right now.
    As long as there will be a daily roulette to fill the mode and provide bodies - because without it it wouldn't even pop, I remember what it used to be before - it's gonna draw in a certain amount of uninterested people. The crux of the issue is the daily roulette, plain and simple. But remove it, and the only thing that would pop would be something like the old 8v8v8 mode that they removed when they made it a daily and decided they had enough people to keep the 24v24v24 permanently.

    We're dealing with a playerbase that keeps repeating pretty loudly that it doesn't like pvp at all, yet it's the same playerbase that will literally spend days doing their FL daily because it offers things that they want, which is xp and glam/goodies. I do feel that what you're fighting against is the literal vision of what the mode is supposed to be, as decided by the devs. You want it for more serious pvp with a dedicated fanbase, while the devs want to have it open to literally everyone as much as possible.
    (0)
    Last edited by Valence; 11-12-2025 at 10:30 PM.
    Secretly had a crush on Mao

  7. #7
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
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    124
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    As long as there will be a daily roulette to fill the mode and provide bodies - because without it it wouldn't even pop, I remember what it used to be before - it's gonna draw in a certain amount of uninterested people. The crux of the issue is the daily roulette, plain and simple. But remove it, and the only thing that would pop would be something like the old 8v8v8 mode that they removed when they made it a daily and decided they had enough people to keep the 24v24v24 permanently.

    We're dealing with a playerbase that keeps repeating pretty loudly that it doesn't like pvp at all, yet it's the same playerbase that will literally spend days doing their FL daily because it offers things that they want, which is xp and glam/goodies. I do feel that what you're fighting against is the literal vision of what the mode is supposed to be, as decided by the devs. You want it for more serious pvp with a dedicated fanbase, while the devs want to have it open to literally everyone as much as possible.
    When i said "right now", i meant it as in... during mogtomes/series end. I appreciate roulette for what it is - a means to end to make my game pop. Sometimes we even have good games (it happens!) when more regular players are in queue.
    I had some amazing nail biting shatter games few weeks ago that I clipped a few vods of...

    Anyway.. it's popping just fine with just roulette on NA/EU/JP (sorry OCE, it's a sacrifice I am willing to make).
    Do we really need to give people more incentives for people to queue it up? Especially time gated ones?

    It's a sliding scale of shittiness - you get occasional bad players in roulette, but during mogtome & series end that number just goes up tenfold.
    Like...every mogtome the quality just plummets and then it takes literal months after mogtome to recover (don't know why it takes so long for quality to get to the same level as before again - this is just my personal feeling).
    (1)
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  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,642
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I understand the logic behind, that moogle tomes are a way to make things pop, but let's be honest, most of the pve duties that end up in it also don't exactly need those either, they pop by virtue of being in their own roulettes. You could make a case for some alliance raids or raids maybe, I guess, but for dungeons? Especially the leveling ones? Nah. What I do appreciate with mogtomes being behind FL is that if I want to go after mogtomes I can actually engage in activities I enjoy, or that I don't mind. Heck, i'd love having them behind casual CC, actually. Would it be opening the door to a mass of uninterested players? Yeah definitely, but it would also be opening more doors to show the mode to people so that maybe some of them actually discover something they don't hate. And lethargic play would be immediately more identifiable in there.

    Maybe that's where they should put mogtomes when it comes to pvp, I don't know. That and RW.
    (0)
    Secretly had a crush on Mao