
Honestly a more hands ontutorial would be beneficial. Could even give a reward for it like a pvp ring. Increases exp from CC and forntline by 10%
A happy family between a viera, a goddess and a child


If this scales up with level (as in, it allows you to use it until max level) this would be an insanely good incentive to do the tutorial even as a veteran. Such a good reward right there!

COuld use the hall of novice ring and give it like a walf head ontop or even a crystal on the top. To seperate from the hall of novice ring.
A happy family between a viera, a goddess and a child
Ooo "Hall of Pups" in honor of the Wolves Den, I love thaaat.A proper tutorial á la Hall of Novice (call it "Hall of Pups" since it's the "Wolves' Den") would go a long way to teach newcomers the basics, yeah. Would teach you the premises of Limit Break, Recuperate, Purify and Guard and could introduce maybe basic tutorials for each job.
You got my support for this one.
I think it's a great idea. I remember how TERRIFIED I was when I first started PvPing lmao. I refused to try it so long, thinking it would be WAY too complicated, and feeling like the whole "practicing in the wolves den" thing wouldn't be enough to be ready. A tutorial could really alleviate newcomers stress, plus, it would make more players actually good at PvPing, which would lead to overall more competitive high-intensity matches. Steam rolling confused disheartened newbies is always so soulless!!


I don’t think that would help NA’s Frontline issues, because it doesn’t address the real problems.Before anyone complains i have had some people refuse to LB in cc and frontline despite having the bar full. THere isn't a tutorial or even a way to que to practice pvp besides wolves den or customs. If they added a system for when you first try to que into pvp it teaches you the basics of pvp for cc/frontline. Objectives, recupirate, purify and more. Even a section on how to limit break in pvp
You don’t need a “tutorial” to learn PvP; fundamentally, you learn PvP by actually playing it.
Recently, I created a character on the Traditional Chinese version of FFXIV.
It’s a completely new datacenter where about 90% of the players are new and have no prior FFXIV experience.
And I can tell you the Frontline experience there compared to NA is night and day.
First of all, even though they know almost nothing about PvP and are still learning, they’re extremely aggressive.
They actively look for fights instead of just mindlessly following a horde.
Back line players don’t abandon the front line just because a PvE objective spawns; instead, they assist and help the front line retreat when needed.
They also don’t move as one giant NA-style horde.
Instead, multiple small combat groups roam the map, so I’m seeing skirmishes all across Shattered.
And they learn fast, by my fourth Frontline match, I was already seeing organized plays, coordinated kills, and coordinated counters.
There isn’t much arguing or conflict over what people “should” be doing (at least not yet).
The only important communication is simple warnings about incoming enemies in alliance chat.
Overall, it has been a very interesting experience.




Your insistence in trying to paint cultures over others as totally different or superior will never cease to confuse me. Especially since now I've played FLs on JP and so far have seen very little difference with westerners, unlike what was advertised.
But idk maybe it's a NA problem right? I haven't played on NA since the end of SB, so maybe for some reason the quality has dipped so bad that they've turned into aliens...


You jumped the gun there.Your insistence in trying to paint cultures over others as totally different or superior will never cease to confuse me. Especially since now I've played FLs on JP and so far have seen very little difference with westerners, unlike what was advertised.
But idk maybe it's a NA problem right? I haven't played on NA since the end of SB, so maybe for some reason the quality has dipped so bad that they've turned into aliens...
I’m not praising them and the whole thing is chaotic.
They’re extremely aggressive and scatter into skirmishes all over the map, which means there’s no central commander system like JP has.
They also haven’t developed any organized gameplay yet.
When I said their backline players don’t abandon the frontline, that’s actually a sign of tunnel vision.
They’re not paying attention; they’re just bloodthirsty.
The only positive thing I can say is that they learn fast, and that alone already explains why we don’t need a PvP tutorial.
By the way, unless you’re playing at around 9 AM Eastern on a JP server, chances are you’re actually playing with OCEAN players.
JP/EU/NA are commonly referred to as “international servers” because JP datacenters receive a lot of international traffic.
But the experience you get from KO/CN/TW (TDCN) players is significantly different.




Okay...
But who's jumping the gun saying that I'm playing at those hours?
Secretly had a crush on Mao


Am I, though?
All I said was that unless you're playing on JP prime time, most of the players you see are OCEAN or other international players.
And my response was strictly about why there’s no need for a PvP tutorial.
Ia m literally playing on a fresh datacenter where people have zero FF14 or Frontline background.
What I’m observing is simple: it’s about the players, not a tutorial.
You need people who want to PvP: people who are aggressive, who actually engage to get better at PvP.
No “PvP tutorial” is going to fix that.
That idea is laughable.
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