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  1. #21
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    327
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I don't mind easing the grind from the old relics, it should be easier with so many jobs and weapons, but I think relic weapon production should still require doing specific pieces of content with the in-progress weapon equipped. Don't want to play, say, Scholar? That's fine, but you don't get that relic, at least not until a couple expansions on when you can blitz the content requirements unsynced.
    (1)

  2. #22
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think relic weapons should be balanced such that they completely ignore the number of classes. A relic weapon should be a goal for a class you like, not a pity catchup weapon for any class once you have the one class that you actually cared to do a relic for

    As for how they should be organised it should be a grind that requires you to do current content with the class and the weapon equipped
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #23
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    75
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    I honestly think relics in FFXIV suck. They're not BiS until the end of the expansion and its always for some basic grind that isnt challenging just so casuals can feel good about themselves
    (0)

  4. #24
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    876
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    The Bozja system is best with options to get it outside as well but such options shouldn't always be the best. One-time steps can be done either inside or outside. Also make sure the Delubrum Reginae Normal part gets updated to give more fragments and be able to be acquired in the Savage version, too, as it's the biggest roadblock.
    (0)

  5. #25
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,499
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    This won't happen. But it should start at the beginning of the expansion and level with you to cap and then be updated each patch. Fates and other steps would be way more acceptable if it was at the start when people are actually doing them. Another option two fold first use allied tribes stories to tie into the weapon quest. And second unlock level cap for old dailies as the new ones would be tied to the weapon. The society quests allow for repeated grind and time gating. While not being rng annoying. Also putting players in open world zones to play together. They are also an easy adjustment with token costs if they want to speed people up through a step later in the expansion lifecycle.
    (0)

  6. #26
    Player
    Yumarox's Avatar
    Join Date
    Apr 2023
    Posts
    27
    Character
    Yumarox Revanche
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Some unique buffs, like the ones they are implementing for the crafting and gathering tools, would make them stand out a lot more than the stat sticks they are. The only one I can remember is like that is the Eurika one, and only at the end you got a buff with them. I do not think having them give a buff in OC is too much to ask to at the very least give them some measure of power besides a savage weapon that is purple.

    It would be cool if they did not drop in item level for Fates in DT and maps. Just give them something of an advantage connected to the expac.
    (0)

  7. #27
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yumarox View Post
    Some unique buffs, like the ones they are implementing for the crafting and gathering tools, would make them stand out a lot more than the stat sticks they are. The only one I can remember is like that is the Eurika one, and only at the end you got a buff with them. I do not think having them give a buff in OC is too much to ask to at the very least give them some measure of power besides a savage weapon that is purple.

    It would be cool if they did not drop in item level for Fates in DT and maps. Just give them something of an advantage connected to the expac.
    10 special attribute on the relics would be so damn easy to implement
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #28
    Player
    Hallucia's Avatar
    Join Date
    Nov 2025
    Location
    Limsa Lominsa
    Posts
    1
    Character
    Dusk Solstice
    World
    Louisoix
    Main Class
    Fisher Lv 100
    I am someone who have never grinded a relic weapon, the idea of a Relic weapon is something of accomplishment a player should work for.

    I severely dislike leaving things up to chance, so the journey should have no random drops included to gatekeep certain people for an arbitrary random amount of time.

    There should be no mindless grinds for tomestones.

    Everything that progresses the relic weapon must be done through solo-player duties / accomplishments. Get X material from X boss. I dont raid, but I would be fine if there was an incentive to collect a specific thing from an extreme trial, however drop chances of these components should be 100%.

    Perhaps even incorporate reaching a specific floor of a Deep Dungeon (say if DT's relic weapon required reaching or completing the newly implemented deep dungeon) or requiring players to engage with current content like occult crescent in some manner.

    I'm perfectly fine with some stages of a relic weapon being gatekept by player skill level, despite not being a hardcore player myself, because items having certain prestige does help push people into bettering themselves, which is something i can admire in an item.
    (0)

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