Quote Originally Posted by TheDustyOne View Post
[…]Our jobs are how we interact with the fights, if our jobs are limited to just the basics of their role, the fights will be limited in their potential interactions, which in turn makes the game less replayable.
This final point IMHO often gets overlooked. People often ties replayability to rewards but that’s ignoring the actual process to get said reward. It is to no wonder that players nowadays are so reward-centric that they very often are obsessed to ‘shorten’ their gameplay so much just to quickly get their reward & get out, never touching the content anymore. Because why wouldn’t they? Rewards are one-time. Gameplay is garbage, focusing at one very narrow, specific subtype of player while leaving the rest dead in the ditch.