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  1. #1
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Posts
    736
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ovIm View Post
    Even your ideas, while honestly good and thought out, would cause some people to yell out. "i feel bad cause i had to click the rope" incoming, you catch my drift?

    Yeah, I understand what you mean, but at that point the problem lies in the player rather than the system. If their inferiority complex is triggered by receiving help from a team member, I don't know what to do then...
    And I say this when I also get embarrassed if I am clowning a lot and have to get help from a buddy to get back on my feet, or fail mechs, or whatever. But it's up to us to not let it get to us and keep going.
    (1)

  2. #2
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,191
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Underscore View Post
    Dungeons can still be dungeons, but why can't they have a different number of bosses? Or items to find and collect? Secret rooms? Traps to avoid? Puzzles? Parts that require parkour to traverse to the next area? An underwater tunnel you have to swim through? Have some fun with it! It's as if they've lost the creativity they showed back in ARR, or perhaps they're just restraining themselves. Either way, there's little point releasing more dungeons if they're all the same with different skins.
    This is more about us (the players) than them. SE used to put side paths and the like into their dungeons (like you mentioned), but what did the playerbase do? Figure out the most efficient path to take - and then always take that path. Pull everything up to a boss and die so they reset, then fight the boss and skip everything. Want the exploration achievement for revealing the whole map when that map includes optional side rooms? Good luck getting a group to go there. We as a community basically told SE we were just going to treat dungeons as the quickest possible path to the goal, so they started designing them accordingly.

    There will always be people screaming bloody murder over anything. Aren't we screaming over this, after all? To them, we're the same "people will always scream and take from us", just in the opposite direction.
    The difference is one group screaming bloody murder because they can complete the content but just find it boring. If you add things like jumping puzzles that some people just can't do, they'll be screaming bloody murder because they can't do the content at all. Those two scenarios just aren't the same :\
    (2)

  3. #3
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Posts
    736
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    The difference is one group screaming bloody murder because they can complete the content but just find it boring. If you add things like jumping puzzles that some people just can't do, they'll be screaming bloody murder because they can't do the content at all. Those two scenarios just aren't the same :\

    Yes, but in the end the result is the same. Both get upset at the other side and if they can't get their way, they end up leaving. Which is fair if you can't do the content yourself, but this is a social game and refusing to accept help from your party/friends is something I simply can't wrap my head around...
    (0)

  4. #4
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,343
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Underscore View Post
    Dungeons can still be dungeons, but why can't they have a different number of bosses? Or items to find and collect? Secret rooms? Traps to avoid? Puzzles? Parts that require parkour to traverse to the next area? An underwater tunnel you have to swim through? Have some fun with it! It's as if they've lost the creativity they showed back in ARR, or perhaps they're just restraining themselves. Either way, there's little point releasing more dungeons if they're all the same with different skins.
    I think the problem is people ragequitting. If you make a dungeon that's more complicated than other dungeons or has a higher death rate, rage players will quit the dungeon at the start.

    The Steps of Faith is most likely the reason why they never stray. This is the fight for defending Ishgard. It was way too hard and nearly 50% of the players would quit at the start. They had to nerf it, nerf it again, and nerf it again to get what we play today. It's nothing like the original. The original was hard and pushed your team in a really heavy way. There were cannons, there were chains, there was so much going on and players would get lost and waste people's time.

    I'm not saying that we should never veer from the path, but if we were to veer away from the mechanics then it should be its own roulette system.
    (2)
    Last edited by Veritas-Ancora; 11-30-2025 at 11:20 AM.
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  5. #5
    Player
    Miradelle's Avatar
    Join Date
    Mar 2023
    Posts
    137
    Character
    Miranda Vara
    World
    Mateus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Basteala View Post
    Also jobs are boring as hell to play. Maybe hardcore players like that because it's too hard for them to learn a new job because they do 4% more DPS, but the rest of us don't.
    Why is it always the people who haven't come even close to mastering a job say things like these? Wild.
    (2)

  6. #6
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,240
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Everything has been the same for the last few expansion but less. Normal raids are just a list of 12 battle that you run down as you walk into the room to fight each one in turn. I still can't bring myself to finish Pandæmonium. I just do not care about Dufus's next boring ass experiment. Raids use to be an adventure. Dungeons are just fancy hallways between arenas. "Difficulty" is just throwing more !@#$ at you. Yes, it is possible to have a challenge that requires your full attention and still be bored out of your mind. It doesn't feel like things the boss is doing, just things that are happening. There is no sense of place, something you learn a part of basic dungeon/level/map design.

    The problem isn't that there are characters people hate. The problem is we are not allowed to hate them. Or decide who we like. Our character's emotions are predetermined by the story with no deviation.

    Been playing a character on a trial account. ARR is just better, even though many of the dungeons have been raped of their charms. The Ixal grind is so much more engaging than Yok Huy or any of the past few beast tribes.
    (8)
    Last edited by MsQi; 11-28-2025 at 06:28 AM.
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  7. #7
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,873
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MsQi View Post
    Been playing a character on a trial account. ARR is just better, even though many of the dungeons have been raped of their charms. The Ixal grind is so much more engaging than Yok Huy or any of the past few beast tribes.
    I've been doing ARR also on a trial account and it's unironically been more enjoyment than anything I've done for the past 18 months or so, partly due to the fact that some of the limitations actually make it quite creative, and then part because the game back then didn't obsess over trying to flashbang every 30-45 seconds when they try and turn everything into a visual spectacle... But hey, at least it looks nice...

    I miss the older beast tribes, and sure it's little things, but between everything else it very quickly mounts up... The amount of systems this game has destroyed or rendered completely and utterly useless is crazy...
    (5)

  8. #8
    Player
    Cygnia's Avatar
    Join Date
    Jul 2021
    Location
    Gelmorra (now Gridania)
    Posts
    99
    Character
    Seluine Ourran
    World
    Maduin
    Main Class
    Black Mage Lv 80
    Glancing over the variety of early game circlets in the crafting log. Once there was an appreciable distinction between them in terms of stats, now its just 'what colour do you want the stone to be, chum?'
    Also I honestly liked replaying through ARR - there's a fun cutscene where the warrior of light gets ambushed and a sleep spell cast on them, an exchange between Nero and Livania that I blanked on etc that felt more rough hewn but satisfying back when they were lifting off Game of Thrones for inspiration.
    (0)

  9. #9
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    569
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    The first few moments are what makes people stay or leave and tutorial (intro scene) is what often makes people yawn thus leave. They need to change that scene because it is almost an hour long! No fights, no voice acting, nothing...
    (0)

  10. #10
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,343
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MayuAmakura View Post
    The first few moments are what makes people stay or leave and tutorial (intro scene) is what often makes people yawn thus leave. They need to change that scene because it is almost an hour long! No fights, no voice acting, nothing...
    I would like to see less non-VA cutscenes/quests forced in the MSQ. There's a lot of filler. I don't understand why they feel like filler is helpful to the game, it just wastes everyone's time.
    (1)

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