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  1. #1
    Player
    Zaphias's Avatar
    Join Date
    Jan 2020
    Posts
    2
    Character
    Zaphias Raybrandt
    World
    Gilgamesh
    Main Class
    Ninja Lv 98

    Buff Arcane Circle to be 5%

    Simple request, Reaper at one point had a unique effect of its buff being 20s vs everyone else who had a 15s buff, however since all buffs were standardized, it seems that someone has forgotten to make Arcane Circle 5% from 3%. Please fix this thank you.

    I've never used the official forums before so I do not know the etiquette here.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    3% or 5% doesn't matter, it's part of Reaper's damage contribution as a whole. It will either lead to Reaper being straight up buffed or cause personal damage nerfs to its attacks to counteract buffing Arcane Circle to 5%.

    I'd prefer if things became less standardized, not more.
    (9)

  3. #3
    Player
    GhostZukin's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Jannus Novus
    World
    Jenova
    Main Class
    Reaper Lv 100
    I'd rather they just remove jank Arcane Circle and just give Plentiful Harvest a flat 120s cd at this point. Not every job needs to have a 2 minute raidwide buff -- especially when it's tied to gauge and sometimes just used selfishly, unattached from the rest of the party's buffs (like my experience in TOP.) If anything, it'd give the Maiming armor set a selfish DPS if they did just delete Arcane Circle entirely.
    (0)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,955
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Arcane circle is probably top of the list alongside searing light, the buff portion of starry muse and battle litany for pointless 2 minute buffs that could be replaced with personal damage as an easy way to break apart the two minute meta
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,557
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GhostZukin View Post
    I'd rather they just remove jank Arcane Circle and just give Plentiful Harvest a flat 120s cd at this point. Not every job needs to have a 2 minute raidwide buff -- especially when it's tied to gauge and sometimes just used selfishly, unattached from the rest of the party's buffs (like my experience in TOP.) If anything, it'd give the Maiming armor set a selfish DPS if they did just delete Arcane Circle entirely.
    Come to think of it, I'd prefer if they take a bit from PvP and make it so that deaths contribute damage over the whole 2 minutes to the next Plentiful Harvest. Of course the damage is still balanced around the non-augmented one, but hey, party deaths feed the Reaper! :>
    (0)

  6. #6
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    111
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Arcane circle is probably top of the list alongside searing light, the buff portion of starry muse and battle litany for pointless 2 minute buffs that could be replaced with personal damage as an easy way to break apart the two minute meta
    So, in order to combat the 2 minute meta, you remove buffs from 2 minutes on some jobs, which would still be best used within 2 minute windows, changing nothing. Outstanding idea.

    No, the only way to deal with the 2m meta is to add back 60s, 90s, and 180s. Trick attack being a 60s alone allowed for meaningful decisions and gameplay to occur within job rotations. The solution to the problem is to remove the changes that fucked things in the first place. Not double down on the problem LMFAO
    (2)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,955
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IOwn92FCHouses View Post
    So, in order to combat the 2 minute meta, you remove buffs from 2 minutes on some jobs, which would still be best used within 2 minute windows, changing nothing. Outstanding idea.

    No, the only way to deal with the 2m meta is to add back 60s, 90s, and 180s. Trick attack being a 60s alone allowed for meaningful decisions and gameplay to occur within job rotations. The solution to the problem is to remove the changes that fucked things in the first place. Not double down on the problem LMFAO
    If you removed all the pointless fluff buffs that have multiplicative effects that would also help because right now if you added back some 90’s it would be a gain to just use them once every 2 minutes anyway because of buffs. The entire rotation being now being built with its cooldowns around the two minute meta is also a problem but you’d have to put ridiculous potency outside the 2 minute window for people to not just ignore cooldowns to hold it for 2 minutes anyway if you don’t get rid of stacking fluff buffs

    Both are needed but standardising arcana circle at 5% is the last thing anyone needs
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    321
    Character
    Lua Navkov
    World
    Cuchulainn
    Main Class
    Black Mage Lv 80
    I also prefer less standardized jobs, but I wouldn't mind them dropping the 2% difference. The gameplay wouldn't change in the slightest. They've already homogenized buff durations and damage types anyway. Having 60s or 90s buffs on the other hand is gameplay changing, and they are completely gone from this game.
    (0)

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,100
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Just remove it along with the other raid buffs at this point, whats the point in every job having the same generic buff skill if it only limits rotation differences into being strict minute-2minute timers, anything else does work.

    Unless they want to make buffs a unique feature or with different timers to jobs they should just do away with them entirely so jobs can exist outside of burst widows.
    (1)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,557
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Nah I'd rather turn most buffs into something passive or semi-passive, or "fed". That is, remove the ability to reliably fire it, either by it being up all the time, or via needing something you cannot guarantee.

    Of course, the former should not be needed in FFXIV, as that's what the group composition bonus is meant to replace. Still we have bards cycling their songs, and maybe as a unique thing that's fine but then it ought to be a much much higher portion of their power budget and hence be much stronger.

    But the second is interesting. If say Monks needed to use their procs to store a resource they could then spend on either of their party buffs, the reliable 2 minutes timer would be gone. Get lucky and you would not want to sit on it. Get extra lucky and you'd be using mantra as the buff is still up. But get unlucky and you go 3-4 minutes without using either buff. Unreliable => no guaranteed sync window.
    Something likewise could easily be done for most effects. Ninja debuff for example could just be a quite rare proc on autoattacks. Strong when it happens and decently lasting, but just doesn't happen very often. People can react to it, store some CDs they can accumulate charges of, check the debuff bar, dump them when the debuff is up => more reactive gameplay.
    (0)