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  1. #21
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,355
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Code_dionysus View Post
    Some healers see the act of you using the Invuln as the fail state. I've known, (and seen) more than a few healers who seem to think that Me pressing Invuln buttons as the failure of "I'm not healing enough" despite the fact that they are just another mitigation to play around.
    But this applies to all tank invulns, right? To the Paladin one even more so, because everyone else at least takes damage normally (Warrior, Dark Knight) or at least some (Gunbreaker). Ultimate failure state as the healer is when the Paladin pressed Hallowed Ground then, right?

    Quote Originally Posted by Code_dionysus View Post
    And the issue is that, Now instead of having a button that I pressed, do Something (Me dying and getting 15-20s of my mitigations cycling), it has now done Nothing, I say nothing, but what it really has done is waste Time/GCDs, Healing, and my patience, because I get to have a near useless button that's on Cool Down for the next 5 minutes.
    It did do something: You didn't die. Considering you press an invuln for that, it had the exact effect you pressed it for, no? If a Warrior presses Holmgang and never even drops to 1HP nevermind lower, they'd be in the same situation you described, no? In fact Paladins and Gunbreakers share that, only they can't "see" the damage they would have taken. But if during those 10 seconds the damage intake they could have had never turns lethal, then they "wasted" their invuln, yes?

    Quote Originally Posted by Code_dionysus View Post
    that 15-20s lets someone fully use a TBN, and then as soon as it finishes use another, It can also let you use Rampart or Shadowed Vigil at the start of the next pull if you use it immediately after either.
    And it's not that I Need it, but it makes both My and the Healer's jobs easier next pull by letting me have my stronger mitigations for the next pull as well, not to mention that if things go right, you can potentially get 3 Living Dead's in a dungeon.
    Is this a secret "buff non-DK minor CDs pl0x"-post? Since their invulns only last ~10seconds, and hence cannot chain from one use of their minor CD to the next? Which is patently unfair I take it, from your general attitude in this thread?
    (0)
    Last edited by Carighan; Today at 06:44 PM.

  2. #22
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    11
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carighan View Post
    But this applies to all tank invulns, right? To the Paladin one even more so, because everyone else at least takes damage normally (Warrior, Dark Knight) or at least some (Gunbreaker). Ultimate failure state as the healer is when the Paladin pressed Hallowed Ground then, right?

    It did do something: You didn't die. Considering you press an invuln for that, it had the exact effect you pressed it for, no? If a Warrior presses Holmgang and never even drops to 1HP nevermind lower, they'd be in the same situation you described, no? In fact Paladins and Gunbreakers share that, only they can't "see" the damage they would have taken. But if during those 10 seconds the damage intake they could have had never turns lethal, then they "wasted" their invuln, yes?
    No, Because with every other tank, they have the (almost) constant healing for this to generally not be an issue for them, (which is a separate issue that we will not get into right now),

    Paladin has the healing from the Requiescat combo, on top of Clemency, and now the Holy Sheltron, meaning their Invuln means no matter when they use their invuln they will get full use out of it no matter what.

    Warrior has enough healing through Bloodwhetting, and Equilibrium, and Thrill of Battle, that even if and when they have to use Holmgang, unless their cooldowns are monumentally mismanaged, they will always have an easy way to restore at least 50% hp.

    Gunbreaker's Heart of Corundum, and Aurora, mean that if you Superbolide, you can stay at about 75% hp if you use it before Superbolide, and bring yourself back to full with Aurora before the full time of if finishes.

    Dark Knight's Living Dead is the only Invuln that can potentially leave them worse off if they try to use it vs not. because the only healing it has is Shadowed Vigil, and Abyssal Drain, both of which are long enough that if you use them before Living Dead, they won't be active until way after Living Dead has fully run out.

    Quote Originally Posted by Carighan View Post
    Is this a secret "buff non-DK minor CDs pl0x"-post? Since their invulns only last ~10seconds, and hence cannot chain from one use of their minor CD to the next? Which is patently unfair I take it, from your general attitude in this thread?
    I love Dark Knight's shorter Cooldowns, they make layering mitigations in dungeon pulls more viable and fun, I just want it so that, instead of being entirely screwed over by a healer deciding that I simply cannot take 75-100k damage from 7-12 enemies in the next 5 seconds, that instead It goes off like its theoretically supposed to. And If they buffed non-DK minor CDs I'd prolly quit because we already have so much Mitigation on everything else that It would just make me more of an Allrounder than any of the trust NPCs.

    In fact, I'm probably of the complete opposite opinion that we should have LESS healing on tanks, because with how much we have now there's basically no friction anyway.

    Also, using Invulns should NOT be considered a failstate for healers, The only failstate, healers should recognize is if anyone died and now has a rez sickness.
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    Last edited by Code_dionysus; Today at 09:22 PM.

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