Living dead is a test of team interplay which should be encouraged in an MMO but also one that I think the DRK themselves often shirks responsibility for choice in the best time to use it
The amount of times I’ve pre pulled a critcog then dropped a sacred soil and whispering dawn when the DRK stops only to have them immediately use living dead and try to hit one when I have 3 regens running is way too high. Living dead is best used when you understand how much of the healers kit they have burned through just as it’s the healers responsibility to know to allow it to go off if they can
There have also been times where I know the speed of my heals and how much damage is going off and I realise that IF living dead goes off it’ll be with like 1 second left and honestly it’s not worth risking so I’ll outheal it. To me that’s a strategic decision on the part of my healing kit
All of this works team interplay which is good anyway, living dead is another of those “it’s the only decently designed one in the bunch of overpowered nonsense so it ends up being the one people want changed”


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