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  1. #1
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    13
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100

    Please just... Just change Living Dead

    I am sick and tired of pressing Living Dead and not having it go off because I got healed by a healer. So, I just want one little change, one so minute people wouldn't notice unless they Really looked for it.

    Now you may be asking yourself, "What change would you want? It's already a really strong Invuln when used right." Well, That's just the thing, It is strong, so, my proposed change is, now Living Dead hurts you when you get healed. (aside from the emotional damage done from being healed)
    (0)

  2. 11-09-2025 09:06 AM

  3. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,614
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Uhh... how about no? Aside from some fringe cases where your survival actually hinged on a Healer not turbogriefing you with the Living Dead timing, I'd rather NOT have a rather terrible change be introduced because healers in casual content aren't as attentive as those in raids and heal overzealously.

    Have a talk with the Healer and explain them that Living Dead comes with a free Benediction and that they should trust you to let you drop to 1 HP. Have a macro before using it as another option to gain attention for it.
    (9)

  4. #3
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    That change would be really funny for trolling. Aside from it, it has no purpose
    (0)

  5. #4
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    13
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Have a talk with the Healer and explain them that Living Dead comes with a free Benediction and that they should trust you to let you drop to 1 HP. Have a macro before using it as another option to gain attention for it.
    This expects that every healer you come across knows Living Dead, and that the people who just Benediction/Essential Dignity/etc when they panic, know what Living Dead does, and having a macro on it, makes it less effective than just having the change I suggested due to macros not working well with GCDs.
    (0)
    Last edited by Code_dionysus; 11-10-2025 at 01:27 PM. Reason: Fixing quotes

  6. #5
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    13
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eastwall View Post
    That change would be really funny for trolling. Aside from it, it has no purpose
    The purpose is simple, to make Living Dead not be decimated by every bit of healing done. Dark Knight has Abyssal Drain, which could be turned into a delayed heal with Living Dead, or it could just be a massive benediction like it currently is in dungeon pulls.

    This is on top of, mind you, having to stand in almost every AoE under the sun in order to get it to proc in the first place.
    (0)
    Last edited by Code_dionysus; 11-10-2025 at 01:26 PM. Reason: Fixing quotes

  7. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,614
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Code_dionysus View Post
    This expects that every healer you come across knows Living Dead, and that the people who just Benediction/Essential Dignity/etc when they panic, know what Living Dead does, and having a macro on it, makes it less effective than just having the change I suggested due to macros not working well with GCDs.
    Your change suggestion is a direct nerf for no reason. Yes, you will have an easier time proccing it in a dungeon, horray - at the cost of perhaps prematurely activating it in content where it actually matters with actions like Souleater & Carve and Spit. You said, and I quote: "my proposed change is, now Living Dead hurts you when you get healed", which affects your own kit. All for the purpose of ensuring that it triggers in, no offense, learning/beginner-friendly content. We absolutely have no need for a change like this that has no benefit that matters while bringing jank that can actually become a problem when it matters.

    If your healer keeps you alive despite wasting it, you were never really in danger and Living Dead was redundant. If your healer lets it trigger and you get value out of it, great. If they waste it and made things get uncomfortable, communicate with said player. "This expects that every healer you come across knows Living Dead" - no it does not. I said, have a talk with your healer and explain your side a bit. If they don't know the skill, they can learn from you, for interaction with future Dark Knights. I also suggested a callout macro, which could be something like this:
    /p {Living Dead}{Using it} Let me reach 1HP, I'm invincible + it will heal me to full! <se.10><se.6>
    /ac "Living Dead"
    /micon "Living Dead"
    If your healer still insists on healing you with enough force that could revive a dying star, play without it. You have enough cooldowns to cycle and they clearly are capable enough to keep you alive as is.
    (4)

  8. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,357
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Code_dionysus View Post
    This expects that every healer you come across knows Living Dead, and that the people who just Benediction/Essential Dignity/etc when they panic, know what Living Dead does, and having a macro on it, makes it less effective than just having the change I suggested due to macros not working well with GCDs.
    Well, healers need to know about invulns anyways. Gunbreaker miss their 1HP Superbollide too, and healers had to know about that one also. Healers can be expected to count to four without drooling if we assume it of tanks, yes? And hence realize there are four tank classes? Each with their own invuln?

    You also somehow seem to be under the assumption that you "wasted" Living Dead if you never reach 1 HP, which I can speak from a lot of personal experience both as the DK and as the DK's healer is not why you press the button: you do to not die in the next 10 seconds.
    (0)

  9. #8
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    13
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    /p {Living Dead}{Using it} Let me reach 1HP, I'm invincible + it will heal me to full! <se.10><se.6>
    /ac "Living Dead"
    /micon "Living Dead"
    I do have a macro like this anyways, and I Still get Bene'd/ED'd/healed through it, because as far as I can tell, Healers see Living dead as a Fail state, that they didn't do well enough, rather than something a Dark Knight is actively trying to proc and use.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    If your healer still insists on healing you with enough force that could revive a dying star, play without it. You have enough cooldowns to cycle and they clearly are capable enough to keep you alive as is.
    If the healer has the skill to do this they also have the skill to let me die after seeing my Living Dead activate, With macro.
    (0)
    Last edited by Code_dionysus; Yesterday at 05:01 AM. Reason: Fixing quotes

  10. #9
    Player
    Code_dionysus's Avatar
    Join Date
    Apr 2025
    Location
    Interdimensional Void
    Posts
    13
    Character
    Emilia Deckard
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carighan View Post
    Well, healers need to know about invulns anyways. Gunbreaker miss their 1HP Superbollide too, and healers had to know about that one also. Healers can be expected to count to four without drooling if we assume it of tanks, yes? And hence realize there are four tank classes? Each with their own invuln?
    Believe me, I know how much GNB mains want 1hp superbolide back, cus I am one lol, the difference between them is that every other tank's Invuln is not seen as a fail state, but just "Another Mitigation button" where as to actually use the mitigation part of Living dead, even with a macro, people either don't care, or don't recognize/know the icon of Living dead and proceed to heal you through it anyway.

    Paladin's Hallowed Ground is a straight invuln.
    Gunbreaker's Superbolide now reduces them to 50%hp, and makes them invulnerable.
    Warrior is just generally invulnerable in dungeon pulls with more than 1 brain cell.
    but Dark Knight, needs to have a special macro on top of, standing in literally every AoE under the sun, and having to avoid using their single target combo, just to get off Living Dead.

    I get that there's points against job homogeneity but like, there comes a point where the friction a job action comes from isn't from actually performing any better or changing how you act, but instead making you have to basically go AFK just so you can get the damn thing to go off.
    It's kind of telling when the only time I've been able to get off Living Dead in dungeons in recent memory, has been from 100k needles in the 2nd add pack of Sabotender Valley, and from the Knockbacks from the final bosses in both Skydeep, and the 7.3 dungeon, because otherwise, I get healed through it, even with having a short macro about it.
    (0)
    Last edited by Code_dionysus; Yesterday at 05:02 AM. Reason: Fixing quotes

  11. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,781
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Living dead is a test of team interplay which should be encouraged in an MMO but also one that I think the DRK themselves often shirks responsibility for choice in the best time to use it

    The amount of times I’ve pre pulled a critcog then dropped a sacred soil and whispering dawn when the DRK stops only to have them immediately use living dead and try to hit one when I have 3 regens running is way too high. Living dead is best used when you understand how much of the healers kit they have burned through just as it’s the healers responsibility to know to allow it to go off if they can

    There have also been times where I know the speed of my heals and how much damage is going off and I realise that IF living dead goes off it’ll be with like 1 second left and honestly it’s not worth risking so I’ll outheal it. To me that’s a strategic decision on the part of my healing kit

    All of this works team interplay which is good anyway, living dead is another of those “it’s the only decently designed one in the bunch of overpowered nonsense so it ends up being the one people want changed”
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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