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  1. #21
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,355
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Code_dionysus View Post
    Some healers see the act of you using the Invuln as the fail state. I've known, (and seen) more than a few healers who seem to think that Me pressing Invuln buttons as the failure of "I'm not healing enough" despite the fact that they are just another mitigation to play around.
    But this applies to all tank invulns, right? To the Paladin one even more so, because everyone else at least takes damage normally (Warrior, Dark Knight) or at least some (Gunbreaker). Ultimate failure state as the healer is when the Paladin pressed Hallowed Ground then, right?

    Quote Originally Posted by Code_dionysus View Post
    And the issue is that, Now instead of having a button that I pressed, do Something (Me dying and getting 15-20s of my mitigations cycling), it has now done Nothing, I say nothing, but what it really has done is waste Time/GCDs, Healing, and my patience, because I get to have a near useless button that's on Cool Down for the next 5 minutes.
    It did do something: You didn't die. Considering you press an invuln for that, it had the exact effect you pressed it for, no? If a Warrior presses Holmgang and never even drops to 1HP nevermind lower, they'd be in the same situation you described, no? In fact Paladins and Gunbreakers share that, only they can't "see" the damage they would have taken. But if during those 10 seconds the damage intake they could have had never turns lethal, then they "wasted" their invuln, yes?

    Quote Originally Posted by Code_dionysus View Post
    that 15-20s lets someone fully use a TBN, and then as soon as it finishes use another, It can also let you use Rampart or Shadowed Vigil at the start of the next pull if you use it immediately after either.
    And it's not that I Need it, but it makes both My and the Healer's jobs easier next pull by letting me have my stronger mitigations for the next pull as well, not to mention that if things go right, you can potentially get 3 Living Dead's in a dungeon.
    Is this a secret "buff non-DK minor CDs pl0x"-post? Since their invulns only last ~10seconds, and hence cannot chain from one use of their minor CD to the next? Which is patently unfair I take it, from your general attitude in this thread?
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    Last edited by Carighan; Today at 06:44 PM.

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