Quote Originally Posted by Valence View Post
I'm just not sure that the change making heals get +25% to match the HP increase was the correct solution though, that was total homogenization before its time tbh. There is virtually little difference between a +25% HP +25% healing tank and a 20% mitigation tank tbh, it's just rescaling damage/healing at this point.
If WAR had actual mechanics revolving around HP (like in pvp), that would actually make sense though.
Agreed. The only difference then was the oversight in abilities and many parts of WAR self-healing not being affected, in exchange for bigger spread-Adlos.

The larger homogenization, still, though, was in giving Warrior any mit skills instead of remaining focused simply on healing from damage dealt. In either case, /sigh.