Quote Originally Posted by PyurBlue View Post
Snip.
I think I'll leave a shorter reply here as I think I understand what your saying a bit more after that response, though I think we're arguing more over ATP are you changes feasible and worth it.

My suggestions (outside of wider tank changes) such as making holy spirit a cleave and merging lowblow/interject I do not see as a bad thing, because they currently do not interact with the game in a interesting manner if that does change then yes they are fine as they are, but as it stands currently no they just collect space off PLD's hot bar.

Either solution you make CC actually very important and more useful (something I don't see happening) or you consolidate more niche skills and some instances of some spender attacks like Holy spirit into AOE which can be used to further what a PLD can generally which is somewhat more feasible to me.

Do I think or want CC to be useful? maybe? It depends how it's implemented, I don't really personally play tank to interrupt enemies or what not but at the same time I can see how some people would generally enjoy that, I mostly play Tanks to be the party protector who uses cooldowns and mitigations to help my team, other then being a slow diet DPS (Opposed to one button dps on Healer) I think ff14 can do a better job of that which is what I want for the job, though if they add CC related stuff aslong as its fun then sure why not I'm not opposed to it.