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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,161
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Sunie, idk how to tell you this, but... with the exception of hard-coded Hallowed Ground exceptions, Cover "already" works like PvP guardian aside the "rush to side". It fully redirects damage to the Paladin and uses the Paladin's mitigation to reduce the damage.

    That's literally what PvP Guardian is based on.
    I was literally alluding to Hallowed and the range yes. But to be fair no range means limitations to play around which is also good in my book. I don't think cover right now is bad though, I've seen it used a lot in prog (or even fucky reclears) by PLDs to keep important people alive.
    (1)
    Secretly had a crush on Mao

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,699
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    I was literally alluding to Hallowed and the range yes. But to be fair no range means limitations to play around which is also good in my book. I don't think cover right now is bad though, I've seen it used a lot in prog (or even fucky reclears) by PLDs to keep important people alive.
    Fair enough on the Hallowed bit. Range though, it has the same 20y activation range without the forced movement and the tether goes to a maximum of 20y as well, longer than PvP.

    That said, Cover "really" should get rid of the Oath cost or re-institute the 20% mitigation from Lv66 Enhanced Cover they removed in Shadowbringers to warrant the Oath cost. The 2min cooldown is a hefty restriction as is and a lot of modern mechanics can screw you over for covering too.
    (2)