Replace Cover by pvp Guardian - with the pvp behavior as in, your mitigation/invuln blocks the damage. I know this would cause some exploits in pve, but what you call exploits, I call clever use of the kit and identity of the job. Design around it.




Replace Cover by pvp Guardian - with the pvp behavior as in, your mitigation/invuln blocks the damage. I know this would cause some exploits in pve, but what you call exploits, I call clever use of the kit and identity of the job. Design around it.
Secretly had a crush on Mao



Sunie, idk how to tell you this, but... with the exception of hard-coded Hallowed Ground exceptions, Cover "already" works like PvP guardian aside the "rush to side". It fully redirects damage to the Paladin and uses the Paladin's mitigation to reduce the damage.
That's literally what PvP Guardian is based on.




I was literally alluding to Hallowed and the range yes. But to be fair no range means limitations to play around which is also good in my book. I don't think cover right now is bad though, I've seen it used a lot in prog (or even fucky reclears) by PLDs to keep important people alive.Sunie, idk how to tell you this, but... with the exception of hard-coded Hallowed Ground exceptions, Cover "already" works like PvP guardian aside the "rush to side". It fully redirects damage to the Paladin and uses the Paladin's mitigation to reduce the damage.
That's literally what PvP Guardian is based on.
Secretly had a crush on Mao



Fair enough on the Hallowed bit. Range though, it has the same 20y activation range without the forced movement and the tether goes to a maximum of 20y as well, longer than PvP.I was literally alluding to Hallowed and the range yes. But to be fair no range means limitations to play around which is also good in my book. I don't think cover right now is bad though, I've seen it used a lot in prog (or even fucky reclears) by PLDs to keep important people alive.
That said, Cover "really" should get rid of the Oath cost or re-institute the 20% mitigation from Lv66 Enhanced Cover they removed in Shadowbringers to warrant the Oath cost. The 2min cooldown is a hefty restriction as is and a lot of modern mechanics can screw you over for covering too.
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