I'm just not sure that the change making heals get +25% to match the HP increase was the correct solution though, that was total homogenization before its time tbh. There is virtually little difference between a +25% HP +25% healing tank and a 20% mitigation tank tbh, it's just rescaling damage/healing at this point.
If WAR had actual mechanics revolving around HP (like in pvp), that would actually make sense though.