Quote Originally Posted by Brandr View Post
IMO, button merge should be a thing for all jobs and as a tool for all classes and for every skill, not only combos, and the player should be able what they want to merge and/or unmerge.

As for the other suggestions, I don't like them at all.
I don't agree with the "button bloat" argument, and I say this as a playstation and joystick player. I think we have enough (cross)hotbars to use.
The main reason why people bring up button bloat is because instead of having skills like Shield bash that you almost never use you could have skills that actually get used if you did some pruning or merging

Lets say, HS/Intervention become one ability, 2s recast so you can still double mit, Holy circle became a upgrade and AOE cleave for holy spirit, Low blow and interject were merged to Stun but if the Stun failed it was cause a interrupt, Shield bash was either removed or a actual part of the kit you use. (I personally think cover just needs to be off gauge and maybe have something tied to it, clemency should stay)

You save a lot of skill space without fundamentally ruining a job, where you can add interesting rotational or even utility skills, my issue isn't bloat it's more that this Bloat is used as a way to hold back jobs, if the devs only want to give us upgrades its likely because they think we already have too much skills, so the best ideal is that we make space without removing anything core.