Quote Originally Posted by Khryseis_Astra View Post
I think it’s a good thing that we have a range of casters, from instant/fast to slow, and I enjoy SMN’s speed. If it casts spells, it’s a “real” caster, regardless of how long the spells take to cast!

From that viewpoint, I obviously don’t get why people think making SMN have longer cast times, aka get slower, would somehow make it more exciting. lol I’d also like to see the job get some more complexity, but waiting on longer cast timers is definitely not how I would do it. I’d rather have SMN have more gem summons so there’s more room for choice, expression and optimization. Low skill floor, high skill ceiling. Pick the summon thats best for the mechanic you’re facing. That’s the kind of planning I’d like to see, not having to calculate how many seconds into the fight I need to use X, because it’s cast time is now Y seconds long instead of whatever it was before. Honestly that would bore me to tears.

Maybe that is fun for some people, but I’d rather have a kit where I can react to things as they happen than constantly have to plan things out based on timers. Making SMN slower would take away what flair it has imo.
If SMN doesn’t actually cast them what could each of the gems offer that would actually allow you to make a choice. Because as it stands right now SMN’s post solar bahamut gems are set in stone anyway because of burst and the post off minute window gems and basically dictated by ability to stand in melee range/cast or put slipstream down

What could the gems offer that doesn’t amount to “x gem must go here because of its unique ability that can only fit here in the timeline”, not to mention that searing lights long duration basically hard determines the post solar window anyway