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  1. #11
    Player
    DeepDungeon_Enjoyear's Avatar
    Join Date
    Nov 2025
    Posts
    2
    Character
    Guazzi Hito
    World
    Behemoth
    Main Class
    White Mage Lv 100

    Constant Disconnects Making Deep Dungeons Unplayable

    After two weeks of constant issues, I’m officially done trying to push through this. Yesterday I lost another Pilgrim Party run at floor 98 due to mass disconnect. Today, I lost two more runs in Eureka Orthos (Solo) one on floor 73 and another at floor 30, with the boss at 2% HP.

    That makes over 10 runs lost (actually more I’ve stopped counting at this point), easily more than 50 hours of Deep Dungeon progress gone.

    This isn’t an isolated issue. Downdetector show frequent disconnections and instability. Deep Dungeons are some of the most time consuming and punishing content in the game, and losing entire runs because of server instability is beyond frustrating. At this point, the game feels unplayable for anyone trying to do serious content that relies on stable connection.
    (0)

  2. #12
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    934
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    I could argue in favor of allowing continues with any number of KOs but making the floors harder, particularly the earlier floors. It is slightly odd design to track KOs but ultimately force you to reset with only 1. This would alleviate the d/c's for clear runners and not negatively impact the score runners, who just reset anyway. The latter could also be given some form of tangible reward for the amount of effort they put in.
    (0)

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