Yeah Paladin had a bit of trouble keeping up with sudden big bursts of DPS damage. During O12S M/F prog I had to swap to the light party of the DRK as a MCH for the re opener after M/F split, else the PLD wouldn't be able to keep up with the burst aggro generation even with Quelling up. But I guess it was one of the most extreme pairings you could find back then: the most sustain oriented tank and the craziest burst damage dps job competing for aggro on resource ready re-openers (aka bursting immediately without pre heating)... That's an illustration of what I liked about it, you had to talk to your team mates and adjust things around because every job had their pros and cons to play around, much like MCH/SMN were unable to kill their adds in time in O7S because their filler damage was too low, that kind of stuff.



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