Quote Originally Posted by Jeeqbit View Post
I did this on PLD. I opened a fight in tank stance and did 1 enmity combo, then switched. In Stormblood, I found that I needed to do 3 enmity combos before switching to prevent losing aggro. Sometimes I could get away with less enmity combos if the party wasn't good or was making great use of enmity-reduction abilities, but it varied greatly depending on the party.
Yeah Paladin had a bit of trouble keeping up with sudden big bursts of DPS damage. During O12S M/F prog I had to swap to the light party of the DRK as a MCH for the re opener after M/F split, else the PLD wouldn't be able to keep up with the burst aggro generation even with Quelling up. But I guess it was one of the most extreme pairings you could find back then: the most sustain oriented tank and the craziest burst damage dps job competing for aggro on resource ready re-openers (aka bursting immediately without pre heating)... That's an illustration of what I liked about it, you had to talk to your team mates and adjust things around because every job had their pros and cons to play around, much like MCH/SMN were unable to kill their adds in time in O7S because their filler damage was too low, that kind of stuff.