it is already mostly just a tomestone relic. having to only do the first step in a specific manner once, is more than generous.
it is already mostly just a tomestone relic. having to only do the first step in a specific manner once, is more than generous.
Last edited by Gullis; 11-06-2025 at 06:33 AM.
I've heard of the STB/SHB/DT relics being useful in their respective Field Operation, but I wasn't aware that any of them were useful for certain Ultimates.As a rule of thumb, the only value previous-expansion relics have is either glamour or the enjoyment you get from the process of obtaining them.
(I'll set aside scenarios like maxed StB relics being BiS in Eureka, and maxed ShB relics being BiS in older ultimates.)
While its moot for me because I don't like doing either of those things, I at least get why people might find themselves hoarding/valuing certain expansion relics so they can always tackle that content with the best gear they can use.
+++
I'd probably appreciate relics if the content involving them was fun to do regardless of the length of time it took, but between the ARR/HW/STB methods I haven't liked any of them so far (which by extension also means SHB/DT are going to be a bust), which just leaves EW relics and their method, where they just sort of passively get built in the background while doing other things.I'd like relics to have better content, but so far it's been total shit half the time. But people find it good, and what I find good, they find bad.
I do not know what the answer is. You'll never have 100% of the population happy with whatever they pick, even if they introduce something brand new for them (cf how Eureka was received).
Less annoying to work on? Certainly. More fun? Eh... probably not, but then I don't think relic grinds were ever intended to be objectively enjoyable regardless of how SE implements them, rather people always had to decide on their own if there's any value or entertainment out of them.



CLL, Dalriada, and DRN while we're at it, are basically 6-ish boss FATEs/CEs chained back to back. They are 90% comprised of the "DDR slop" that you despise. (I'll give CLL's prisoners and Dalriada's three hallways a pass.)
To my knowledge, it's only the StB relic that specifically provides additional benefits in its corresponding field op, and only at the final stage.
Last edited by AmiableApkallu; 11-06-2025 at 07:51 AM.




That's fair and I'm aware of it. I also used it because frankly, no matter people's opinion on the current pve model, they were quite beloved pieces of endgame content for casuals/everyone.
Still, CLL starts up with extremely creative and unconventional bosses at the wall, which is already a breath of fresh air and requires some team coordination. Next we get to deal with semi rng objectives (captives) to find and save by exploring the place, which feels already a lot more like a real dungeon or raid than the usual boss in a circular arena kind of slop we keep getting in other types of content. I do agree that past that point CLL goes back to what's essentially a DDR boss gauntlet with not much novelty beyond the party of "good players" you have to form at the last boss to go deal with Lyon.
Dalriada also starts trudging through mobs on a ramp and then properly working through lasers while the other part of the alliance deals with the controls, which I find to be a really cool concept, and again promotes team coordination with unusual trash mechanics that are actually close to what you'll find in criterion (notably the sprite section after the first boss in Rokkon). Then again, true, Dalriada just goes back to DDR boss gauntlet.
Secretly had a crush on Mao


I am happy with the current system where we have a time consuming quest and tomes for the rest of it. A relic is supposed to be a time consuming and involved quest. It supposed to give us stuff to do on the side. Leave it be and if you want tomes only weapons, pick up one of the raid tome weapons.
L Take.Lol. Learn to put the slightest bit of effort into something for once. Sorry for the harsh truth, but you should absolutely need to earn something that will eventually become the best weapon in the game for a bit, and will likely be your best weapon through the expansion.
Bozja was effort. With reasonably difficult (individually speaking) fights with engaging mechanics, oh, and some decent story and worldbuilding too.
The Demiatmas are an RNG slogfest, and even the conduit whatever bullshit they are is kind of RNG based--in the worst way--since most of the time Alliance is giving you Crystal Tower.
Effort is fine. But can the Devs show effort, too?



This is the result of EW catastrophic direction about the targetted audience.I literally just took DRK from 90 to 100 only doing FATEs and still needed 4 Demiatma. Currently needing just 3 now.
At least give us an option to buy the materials with Tomestones in addition to the normal way please. Say 200 each or heck even 500 would work for me.
I'm sorry you found a 1/20 chance for the demi materia to be too intimidating. Those couple of hours it takes to do must be such a hardship! The later steps are typically a lot heavier on the grind side. I look forward to your reaction when this expansion's version of that step comes.L Take.
Bozja was effort. With reasonably difficult (individually speaking) fights with engaging mechanics, oh, and some decent story and worldbuilding too.
The Demiatmas are an RNG slogfest, and even the conduit whatever bullshit they are is kind of RNG based--in the worst way--since most of the time Alliance is giving you Crystal Tower.
Effort is fine. But can the Devs show effort, too?
Oh, and which of Bozja's roulette steps and duty spam steps were your favorite? Just asking to see just how rose tinted your glasses were when you made the 2nd half of your post.




For me, the saving grace was the addition of lost actions. I'm a geek when it comes to their uses and thoroughly enjoys going in with almost any jobs that I pick not because the base job was incredibly good, but because the lost actions changes the way I play them within the content vs outside Save the Queen regions.[...]Dalriada also starts trudging through mobs on a ramp and then properly working through lasers while the other part of the alliance deals with the controls, which I find to be a really cool concept, and again promotes team coordination with unusual trash mechanics that are actually close to what you'll find in criterion (notably the sprite section after the first boss in Rokkon). Then again, true, Dalriada just goes back to DDR boss gauntlet.
It's what kept me motivated to run 255 DRNs in the patch they release Augmented Law Order step XD
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