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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,553
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    There is also a trend that's been happening not only for armor unique models but also enemy monsters skeletons (as in animation bone structure and shape): we kept getting new ones constantly in HW and even SB, but past that point we're getting less and less because the devs have decided that they now have enough of a sample to rotate through.

    For instance just take a look at the leveling grey sets in each expansion. In ShB and onward, there is only two new sets usually (crafted sets - ShB: dwarven, EW: I don't think there was even one? DT: acacia), and it follows a similar pattern in dungeon loot (ShB: Kitana ravel, EW: imperial and palaka's sets, DT: worqor and vanguard). If you compare to HW/SB, the ratio of new gear models was way higher.

    This means that workload has been shifted to other things, much like they have probably shifted manpower toward other things when they started cutting through the amount of post endgame dungeons over the years.
    (1)

  2. #12
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    868
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    In my opinion, the main issue is not recolors (as long as there's more or at least an equal amount of new original gear per expansion) but that some of the gear released isn't dyeable, especially in dungeons. In fact, only two in Dawntrail have dyeable gear: the level 93 and 97 ones.

    This is a problem when every other piece of gear (from Deep Dungeon, Occult Crescent, Arkveld, etc.) can be dyed just fine and it's only affecting dungeons, even with original gear like Yuweyawata's.

    It's even more ridiculous if we consider that they are going back and improving older gear sets every patch with a graphical update that, in theory, was meant to make all gear have double dyes.
    (5)
    Last edited by Aco505; 11-04-2025 at 11:22 PM.

  3. #13
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    900
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Not sure I understand the issue? They stated clearly they were slowly working on the graphical update reaching all textures.

    Now my issue is when they release dual dye channels for things that haven't been touched by the graphical update. I'm not an expert or developer, but doesn't that immediately cause redundant work later? Seems like an odd call.
    (0)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  4. #14
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    462
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    I don't mind their recycling gear in different dye or color schemes as I often collect the same top but in different colors or if one type dyes better than the first one.

    Finally, I know creating new models is labor intensive, so I accept they will try to improve old gear by updating them with DT textures and maybe end up turning them into a crafting set which will be unlocked soon like the old PVP gears became jobs later on.
    (0)

  5. #15
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    288
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Coming back to this thread and reading Valence's comment... I remembered I am still mad they reused Hades' skeleton. That sort of thing should be of off-limits. Sephirot was bad enough, but this? Seriously? And in the same content, no less.
    (1)

  6. #16
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    482
    Character
    Cordelia Crow
    World
    Phantom
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Atreus View Post
    Now my issue is when they release dual dye channels for things that haven't been touched by the graphical update. I'm not an expert or developer, but doesn't that immediately cause redundant work later? Seems like an odd call.
    The way dyes behave are not necessarily tied to the quality of the texture, so that work can be done separately by two different groups of people or at different times. It doesn't make a ton of sense from our point of view, but if they're doing it this way it must make sense for them and their workload.



    Quote Originally Posted by 0blivion View Post
    Coming back to this thread and reading Valence's comment... I remembered I am still mad they reused Hades' skeleton. That sort of thing should be of off-limits. Sephirot was bad enough, but this? Seriously? And in the same content, no less.

    Who stole the old fart's (affectionate) rig?
    (0)

  7. #17
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    679
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by 0blivion View Post
    Coming back to this thread and reading Valence's comment... I remembered I am still mad they reused Hades' skeleton. That sort of thing should be of off-limits. Sephirot was bad enough, but this? Seriously? And in the same content, no less.
    Yeah, I get that making new models is expensive but I feel that reusing bosses such as Hades takes away from their "specialness"... I mean... couldn't they have made it less obvious, like getting rid of the giant arms? Or would that count as making a new model?

    Quote Originally Posted by Shistar View Post
    Who stole the old fart's (affectionate) rig?
    Pilgrim's Traverse stone 30 boss.

    (1)

  8. #18
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,085
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Valence View Post
    There is also a trend that's been happening not only for armor unique models but also enemy monsters skeletons (as in animation bone structure and shape): we kept getting new ones constantly in HW and even SB, but past that point we're getting less and less because the devs have decided that they now have enough of a sample to rotate through.

    For instance just take a look at the leveling grey sets in each expansion. In ShB and onward, there is only two new sets usually (crafted sets - ShB: dwarven, EW: I don't think there was even one? DT: acacia), and it follows a similar pattern in dungeon loot (ShB: Kitana ravel, EW: imperial and palaka's sets, DT: worqor and vanguard). If you compare to HW/SB, the ratio of new gear models was way higher.
    You might need to compare again.

    HEAVENSWARD: In summary, every "grey" crafted set is recycled from either level 50 ARR gear or earlier Heavensward gear, and even the green patch cycle stuff is borrowng bits and pieces from earlier sets. Dungeon gear is spread thin with two rounds of "one costume with different accessories" and reusing the 3.1 dungeon gear in 3.4.

    Lv50 crafted sets are 3 x recycled Pilgrim/Magician set and 2 x recycled Varlet set (from level 50 dungeons), 1 x recycled Lv50 Arachne crafted mage gear as striking, and ninja got kind of lucky with a dedicated outfit used for the Doman ninja characters in MSQ - though even that is at least partly recycled from Labyrinth's Fuma set.

    Lv51 dungeon gear is new, double-purposed as Ishgardian NPC costumes.

    Lv52 is a spread-thin recycled mix where everyone gets the shirt and pants from the Lv50 Divine Hero DPS set, paired with an assortment of ARR hats, gloves and boots. Somehow the mages get lucky and get unique gloves and boots which have never been seen again.

    Lv53 dungeon is a spread-thin set with one body model and minimal variations of the other pieces.

    Lv54 crafted again recycles Lv50 crafted armours, and the Picaroon and Divine Death/Harvest dungeon sets.

    Lv55 dungeon is a full original set, used for historical characters (Haldrath's knights and the original Shiva).

    Lv56 crafted is once again recycled Lv50 dungeon gear: Divine War, 3 x Divine Wisdom, 3 x Shikaree

    Lv57 dungeon gear is the only fully new set that isn't being borrowed from elsewhere.

    Lv58 crafted gear isn't level 50 dungeon gear - it's level 51 dungeon gear, without even a role swap.

    Lv59 dungeon is the entire same outfit seven times with just different hats. The same outfit is used for the Scholasticate uniform and future glamour reward.

    Lv60 crafted gear is recycled level 50 tome gear.

    3.0 (Lv60) dungeon gear is new (Valerian x 6 designs)

    i180 crafted gear is partly new (Adamantite fending/maiming and Astral Silk casting/healing) and partly recycled (Lv50 Bogatyr and Kirimu recolours for DPS)

    3.1 dungeon gear is new (Duelist, Thief, Plague Doctor)

    3.2 dungeon gear (Dravanian) is recycled Lv55

    i220 crafted (Eikon) is mostly new, but the mage boots and skirt are recycled from the Valerian healer and caster sets respectively.

    3.3 dungeon gear (Beserker/Viking, Conqueror/Subjugator, Wrangler, Panegyrist/Prophet) is new

    3.4 dungeon gear (Valkyrie x 3 designs) is a reshuffle of the Lv60.1 Duelist and Thief sets and - to avoid giving the Plague Doctor to the heavy armour classes - the Lv57 Halonic DPS sets.

    i250 crafted (Star Velvet / Heavy Metal) is new

    3.5 dungeon gear (Filibuster) is new, with the primary design intent of being NPC gear for Stormblood.



    STORMBLOOD: Brings in a couple of new crafted sets but still recycles a lot.

    Lv60 crafted sets are recycled from the 3.3 dungeons

    Lv61 dungeon (Sirensong) is assorted level 60 outfits reassigned to different roles

    Lv62 crafted is recycled 3.0 Valerian gear

    Lv63 dungeon (Shisui) is new but a spread-thin repeated design, also used as seasonal gear

    Lv64 crafted is recycled Lv55 / patch 3.2 gear

    Lv65 dungeon (Nomad) is again spread thin

    Lv66 crafted gear is new but basically two-and-a-half designs instead of the usual three per series.

    Lv67 dungeon (Yanxian) is recycled level 60 tome gear (Asuran)

    Lv68 crafted is new x 3 designs

    Lv69 dungeon is new (Valerian x 4 designs)

    4.0 Lv60 dungeon (Arhat) is new - 3 basic designs with mix-and-matching

    i320 crafted gear is recycled level 50 (Demon gear from World of Darkness)

    4.1 dungeon (Skallic) is new

    4.2 dungeon (Farlander) is reshuffled Lv69 dungeon gear

    i350 crafted is recycled level 60 (Void Ark)

    4.3 dungeon is new (Bonewicca x 4 designs)

    4.4 dungeon (Royal Volunteer) is reshuffled 3.5 Filibuster

    i380 crafted (Rakshasa) is new x 3 designs

    4.5 dungeon is new (Alliance x 3 designs, mix and match)
    (0)

  9. #19
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,553
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    That's still a lot more new than we have today. Nobody said there was literally zero reskins back then either.
    (0)
    Secretly had a crush on Mao

  10. #20
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    288
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Destati View Post
    Yeah, I get that making new models is expensive but I feel that reusing bosses such as Hades takes away from their "specialness"... I mean... couldn't they have made it less obvious, like getting rid of the giant arms? Or would that count as making a new model?
    Yeah, this made me mad as shit ngl. I think it's in bad taste with non-story bosses already (Sephirot, Alte Roite) as well as rhe opposite where side story bosses use normal overworld mob skeletons (Omega is a frog, tho at least that one had effort in it), but I think actual named characters should never have this happen, and I'm surprised it needs to be said. Like unambiguously reusing the P5 Carbuncle skeleton for the one dungeon is fine, but please leave Hades alone lol, it's antithetical to his character story to have his model be used on a sin eater of all things, not to mention a named Sin Eater. Oofie.
    (1)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

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