Quote Originally Posted by Kaliesto View Post
MSQ ilevel of that expansion only, so basically any dungeons from ARR that wasn't lvl 50 will be lvl 50 for Very hard.
But, that doesn't answer the question. I understand that the gear level would be based on the expansion for the dungeon, but then what would the ilevel of the gear be? Just for ARR, the ilevel starts at ~ilevel 50 and goes all the way up to ilevel 130 (i135 for Zeta and Dreadwyrm weapons). The highest level dungeons in ARR drop ilevel 100 gear, the MSQ currently gives you ilevel 110 gear for free. But this is also why I didn't want to use past expansions as a reference as max ilevel gear is easy to obtain.

Which brings us to DT, currently, the highest ilevel gear we can get is ilevel 760, highest dungeon gear is ilevel 735, and we still have another tier of equipment to go in 7.4, which will bring the max to ilevel 790 for savage and upgraded tome gear, ilevel 780 for tome gear, ilevel 770 for crafted and normal mode gear and dungeon gear gear will be ilevel 750, with that going up to ilevel 765 in 7.5, where you also get the upgraded crafting gear and alliance raid gear at ilevel 780 and the normal raid ger being uncapped as well.

So really it is about what you mean by MSQ ilevel and what that relates to.

Quote Originally Posted by Kaliesto View Post
Very Hard would be close to extreme, that is where I would put it at. (I know this doesn't help the question much, but you made think about that hole).
I had a feeling the very hard would be below extreme, as you said, it is intended to be an extra leg up for more gear for the extreme fights, but I think the main thing that needs to be considered is what the ilevel of the gear is going to be and why I should spend time farming that over other methods, which could be easier to do and give the same, if not better, gear to use.