Quote Originally Posted by Shipp View Post
It really isn't just some legacy JRPG staple. It comes directly as a substitute for the way games like DnD limit how many spells you can cast between rests. It is there as a way to limit the casters to force smarter strategical play.

TP actually is just some legacy JRPG staple that tried to save the same purpose as MP for mages when the entire point of melee is that they aren't supposed to worry about that stuff. It's one of the draws of melee.

Also, yes, there were people upset about the change to TP. I saw threads about it while I wasn't even playing the game.

It's time SE stopped catering to people who use this game only as virtual barbie simulator and start catering to the actual PLAYERS who don't just sit in Limsa while whining on forums constantly about how hard everything is in the game.
Isn't the current meta of being hyper-reliant on OGCDs just more in line with DnD's system?

My WHM already wants to use them because of the Blood Lily and my experience with Sage has me trying to rely on addersgal stacks so I can keep DPS rolling for Kardia. Both heavily favor oGCD heals for both emergencies and topping off.

The entire point is we're already practically there with removing MP and it wouldn't actually mess with the play style the game encourages for healers. Make Medica 2 something I can only cast every 2 minutes and I don't think it would mess with the average WHM.