Quote Originally Posted by Valence View Post
It depends of the back then. In HW most casters would run dry of MP for different reasons:

- DPS casters like SMN (not BLM obviously) had to manage MP because Ruin 3 costed 1300 MP (unless under Dreadwyrm were it was MP neutral or something because divided by 10). Still a good SMN would use Ruin 3 sparingly but still use it over a player only keeping it for Dreadwyrm, because it was more DPS.
- Healers could run out of MP very fast because they didn't have a lot of OGCD abilities like today and the ones they had were... less potent usually (notably the healer bubbles, SCH didn't do anything else than mitigate for instance). Also tanks and other roles were unable to self sustain as well as today either and required more intervention.
Tbf, casters at least could self-manage their resources to not completely brick. SMN could stop casting Ruin III for a bit to bring their MP back to stability and all the healers could cast a lower tier damage spell to spend less MP until they get back to stable levels (SB had Break which costs 0 MP for this purpose).

Unlike the TP users, who completely bricked roughly two-thirds into any long fight through no fault of their own and can only recover through outside intervention.