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  1. #1
    Player
    ShadowWolf252's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Solkahr Grynecwaensyn
    World
    Behemoth
    Main Class
    Paladin Lv 90

    Overmelding is a Terrible System and Needs to Be Retolled

    I just spent 3 hours gathering and crafting to overmeld a MH/OH tool and of course this was the result of that outing was losing all the materia I got from that on a single unsuccessful overmeld. This is such a terrible and outdated system.

    I get that they need a resource sink but why not just make it so that it takes 6 materia to meld a 17% slot, 10 to meld a 10% slot, 15 to meld a 7% slot, and 20 to meld a 5% slot. When you average over the entire server, the same amount of materia and gil changes hands on the market board, the same amount of gil and resources is removed from the game, and you remove the super bad feeling of randomly losing a ton more resources than you expected.
    (6)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,218
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    MMO developers are big believers in random things, because of the dopamine spike when you win. The failed attempts enable the successful ones to feel good.

    However, the issue has always been that the rates have been too low in many cases wasting people's time - time that should be spent doing real life things.
    (3)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Overmelding is the only thing left in the crafting system that still has somewhat of a floor for crafting, as in if you want the best things from crafting you need to put in the money or effort to overmeld.

    If you don’t want to do that you can simply buy what others have crafted
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. 11-02-2025 11:56 AM

  5. #4
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,240
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aidorouge View Post
    I'm not sure what the point even is in overmelding if a few months later there will be a new set you have to do it all over again with, seems like a miserable gear treadmill.
    For cutting-edge content and maximum efficiency on gatherings and crafts, such grinds are par the course for the dedicated players/raiders.
    (2)

  6. #5
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,236
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Overmelding is the only thing left in the crafting system that still has somewhat of a floor for crafting, as in if you want the best things from crafting you need to put in the money or effort to overmeld.

    If you don’t want to do that you can simply buy what others have crafted
    It's just random and brainless, Nothing special about it.

    "We don't want put effort into a skill based system, let's just make it random."
    (7)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  7. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MsQi View Post
    It's just random and brainless, Nothing special about it.

    "We don't want put effort into a skill based system, let's just make it random."
    The skill comes from the actual hard crafting

    The input comes from the overmelding system
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #7
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by MsQi View Post
    It's just random and brainless, Nothing special about it.

    "We don't want put effort into a skill based system, let's just make it random."
    Skill-based upgrades on crafting/gathering gear would definitely be interesting. Perhaps a system where you need to complete several expert crafts in a row in order to 'awaken' stat boosts on a piece of gear. Say 5 expert crafts in a row without failing, just to make it nearly impossible for someone to macro it.

    I think people would absolutely hate it but I still like the concept.

    As for what will happen to materia, it will become obsolete. Worth less than chicken feed. You'll literally throw it out of your inventory it's so worthless.
    (1)

  9. #8
    Player
    Hastatus's Avatar
    Join Date
    Jun 2024
    Posts
    54
    Character
    Hastata Atrata
    World
    Brynhildr
    Main Class
    Monk Lv 100
    I had bad luck with batch melding. Losing over 100 materia in one go is terrible. I became superstitious since then and only meld one attempt at a time and the luck has been so much more consistent since.

    I wish we would get the option to overmeld more endgame gear. The crafted fighting gear sets that we overmeld seem so short-lived. It would feel better to be able to overmeld BiS raid/tomestone gear and we would have something to use all that extra battle materia most have no use for. Heck turn such overmelds on special gear into an expert recipe type deal so you also need to earn the overmelds...because you can't buy the gear on the MB. XP
    (0)

  10. #9
    Player
    Ankhira's Avatar
    Join Date
    Mar 2025
    Posts
    177
    Character
    Ankhira Autumnsong
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Overmelding is the only thing left in the crafting system that still has somewhat of a floor for crafting, as in if you want the best things from crafting you need to put in the money or effort to overmeld.

    If you don’t want to do that you can simply buy what others have crafted
    I see what you're getting at with overmelding being the last real hurdle in crafting, but I wouldn’t call RNG a “floor” it’s more of a coin toss. For most crafters who prep early, it’s just a cycle of stockpiling and repeating.

    The real pain of overmelding hits newer players or late joiners. I’ve seen people burn through 90+ materia with no success, which is just...not fun. New players often have little gil and already need to farm: tome mats, scrip mats, timed nodes, and then scrips for materia. It’s not a friendly system unless you’re in from expansion launch.

    I doubt any dev wants players to stare down a grind where RNG decides if their effort pays off. That leads to either burnout or disengagement. When I first maxed my crafters, I used scrip gear whichwas good enough. But in the next expansion, I moved into overmelding. For new players, using scrip gear means even more farming before the grind even begins.

    Regarding the idea of just buying it, if people do that and want to make their gil back, the return on investment is rough unless they camp the retainer bell to avoid undercuts or flip items aggressively. So 'just buy it' isn’t a realistic option for many players.

    Personally, I think the system could use some and even needs changes especially for gatherers. The scrip return vs. time invested is rough compared to crafters.

    Add to that the cosmetics and mount tokens they added, and it’s hard to justify SE’s stance on just how many scrips they want us to grind, which seems to be just for the sake of grinding. But that’s a whole other discussion.
    (2)
    That was fun! I'm going to take a 21 hour nap now~

  11. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,565
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I unironically miss the days when a failed meld would blow up the gear too.
    Bring back the danger, or don't bother with it at all, imo.
    (2)

    http://king.canadane.com

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