


In the V1 I use a gamepad. Need to test what is best for me in V2 ^^
You can change the "action bar up/down" keys in the keyboard config.I use just a keyboard. I have changed most of my settings to allow it to control as near to FFXI's full keyboard controls as I can make it, but there are still a few failings. Mainly in the horrendous action bar taking priority control over the arrow keys when you are in combat. I really wish the action bar controls were separate from the menu controls in the config menu. Also would like to see the return of the <stpt> macro option they added shortly before abyssea.
And <stpc> should be ingame since some patches.



I appreciate the tips. But even though you can change the Cycle action bars (forward/reverse ) which I have done, it still defaults to the move anchor menu keys. So basically I can cycle my action bar when not in combat by holding down shift and pressing the arrow keys up or down. but once I am engaged and in active mode up or down on the arrow keys will cycle the action bar regardless of whether shift is held or not.
And I do use the <stpc> command right now, but it's function is to cycle through players visible on the screen from left to right. <stpt> allowed you to select and cycle through party members (and only party members) via the party list using the up and down arrow keys. that way they didn't need to be visible on your screen, just within targetable range of your character.
As is I use <stpc> in conjunction with f2-8, but it still has trouble with party members that aren't actually on your screen, which is not even remotely ideal when trying to cure people in a fight like the princess in CC.
Last edited by Ferth; 08-22-2012 at 03:00 AM.


I have the anchor keys on those defaults same as you, with Shift Up/Down for the bars bound to two mouse thumb buttons, and they work flawlessly, never changing anything with the anchor. What I would suggest doing in your situation, since it's the reverse of mine since I only use Up/Down with Shift to move bars, is perhaps use different keys you may be comfortable with.I appreciate the tips. But even though you can change the Cycle action bars (forward/reverse ) which I have done, it still defaults to the move anchor menu keys. So basically I can cycle my action bar when not in combat by holding down shift and pressing the arrow keys up or down. but once I am engaged and in active mode up or down on the arrow keys will cycle the action bar regardless of whether shift is held or not.
And I do use the <stpc> command right now, but it's function is to cycle through players visible on the screen from left to right. <stpt> allowed you to select and cycle through party members (and only party members) via the party list using the up and down arrow keys. that way they didn't need to be visible on your screen, just within targetable range of your character.
As is I use <stpc> in conjunction with f2-8, but it still has trouble with party members that aren't actually on your screen, which is not even remotely ideal when trying to cure people in a fight like the princess in CC.



My issue is more with the fact that the anchor keys default to moving the action bar at all. Ideally I'd like to have a separate set of key binds for the menu anchor keys and the action bar anchor keys.I have the anchor keys on those defaults same as you, with Shift Up/Down for the bars bound to two mouse thumb buttons, and they work flawlessly, never changing anything with the anchor. What I would suggest doing in your situation, since it's the reverse of mine since I only use Up/Down with Shift to move bars, is perhaps use different keys you may be comfortable with.
I don't use my mouse at all and I use the arrow keys for the Camera as well as for cycling through the menu. And for that it works great. But when I'm in combat the fact that the menu anchor keys double as the "cycle through actions" keys is where everything falls apart.
Trying to set my anchor keys to something else would be incredibly confusing.
Ideally what I would like to happen is to turn off any functionality of the action bar reticle, keep my shift+up/down to cycle through bars and rely on the numerical keys to activate abilities.
That would also fix the inadvertent skill use that accompanies the horrible combat/noncombat target reticle.
But it's just not going to happen.
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