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  1. #251
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    469
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I think it would be fair if they kept the feast replicas locked behind commendation crystals that way you have to actually earn them through reaching a high rank in ranked crystalline conflict instead of just giving them to anyone for basic pvp currency that they got from afking in frontline. That way they still have some worth and value to them without being completely erased from obtainability.
    (3)

  2. #252
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,628
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kelg View Post
    I think it would be fair if they kept the feast replicas locked behind commendation crystals that way you have to actually earn them through reaching a high rank in ranked crystalline conflict instead of just giving them to anyone for basic pvp currency that they got from afking in frontline. That way they still have some worth and value to them without being completely erased from obtainability.
    Definitely "a" way to go about it. Though we gotta be careful with the approach - if we want it to be generally encouraged to get into ranked pvp, the... entire system needs overhaul with rewards. If players get no reward-based feedback that they are growing as a PvP Ranker (think, Wolfmarks but ranked, with its own shop), then players can get incredibly frustrated until they even reach the range of Diamond+ to begin with.

    But if someone still gets things even while not being close to Diamond+ yet, it keeps encouragement going, because failing to reach Diamond+ will not result in effectively wasted time, like how the Tier rewards are right now (they're awful - X000 Trophy Crystals based on the level of your tier + copypaste adventureplate parts arent a good reward).
    (0)

  3. #253
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    469
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Definitely "a" way to go about it. Though we gotta be careful with the approach - if we want it to be generally encouraged to get into ranked pvp, the... entire system needs overhaul with rewards. If players get no reward-based feedback that they are growing as a PvP Ranker (think, Wolfmarks but ranked, with its own shop), then players can get incredibly frustrated until they even reach the range of Diamond+ to begin with.

    But if someone still gets things even while not being close to Diamond+ yet, it keeps encouragement going, because failing to reach Diamond+ will not result in effectively wasted time, like how the Tier rewards are right now (they're awful - X000 Trophy Crystals based on the level of your tier + copypaste adventureplate parts arent a good reward).
    I would like a new shop with a currency from ranked and maybe some PVP "ultimate" weapons/gear to build that take a bit of ranked grinding to get so that people have something to work towards, but they have never really tried to make pvp appealing to do, so they always do the bare minimum effort and then ranked CC dies in like 2 weeks every new season because there's little reason for people to justify grinding. I get they don't want people to have to put in a huge time investment to get things, but in the case of modes like PVP(ranked especially) a long term grind is needed to keep the queues alive. They really need to rethink their reward structures in these modes.
    (3)

  4. #254
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,628
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kelg View Post
    [...] but they have never really tried to make pvp appealing to do, so they always do the bare minimum effort and then ranked CC dies in like 2 weeks every new season [...]
    My thoughts exactly - and it also tends to result in a catch 22 with "justifying cost to add more to PvP".
    • Not enough people "care about pvp", so it might not be worth adding more rewards due to development cost
    • People don't have a lot of chances to try and care for pvp, because the rewards are generally not worth their time (which also leads into queue hell after 2-3 weeks, which FURTHER reduces the quality of ranked experience)
    It truly is hell, sometimes.
    (1)

  5. #255
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,643
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Honestly at this point I'm moving an alt to JP where they do actually play for the fun and not just the rewards - and their games look so much more chill to boot. This thread if anything is the epitome of what's wrong with western MMO mentality.
    (4)
    Secretly had a crush on Mao

  6. #256
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,151
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by KolaPepper View Post
    The devs are human just like everyone else and are free to change their minds on a certain stance they made many MANY years ago if they see enough reason to do so.
    As fair as "ok, bring them back but keep them purchasable with some exclusive CC currency (only for top 100, wink)" would be, I think that the safety glass allegory is closer to the plain truth: to keep ff14 bleeding players, they're going to give us world of previously impossible to access glamours soon.

    Pressure from have-nots has been growing for quite long time. Threads asking for these have been popping up every now and then for years; can't say the same for people campaigning to "absolutely and forever, keep these glamours exclusive". Other things have been exclusive too until they were not anymore.
    And SE for sure in this case looks at the those who still hang around top 100s from years back minus those top 100er who are fine with the new, and the second cohort of have-nots who are just way bigger and louder group.
    (2)

  7. #257
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    282
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Reimmi View Post
    Hated pvp in wow having items like this, hated it here
    I'm sorry that it bothers you, but pvp is such a minigame it should never get exclusive timed items like this, when savage raids/ultimates never do
    Specially when playerbase evolves around 10-20 same people kek
    (0)

  8. #258
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    487
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    They should be in the Trophy Crystal vendor shops as I've run out of fun items to collect from them for awhile now.
    (0)

  9. #259
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,218
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    My thoughts exactly - and it also tends to result in a catch 22 with "justifying cost to add more to PvP".
    • Not enough people "care about pvp", so it might not be worth adding more rewards due to development cost
    • People don't have a lot of chances to try and care for pvp, because the rewards are generally not worth their time (which also leads into queue hell after 2-3 weeks, which FURTHER reduces the quality of ranked experience)
    It truly is hell, sometimes.
    Adding more rewards won't make more people care about pvp.

    It will make them tolerate it for longer to obtain the reward, then once they obtain it, they will stop pvping. If the reward is seen as too difficult to obtain, they will not attempt to obtain it.

    You simply can not convert people who don't wish to rank currently into future rankers at a ratio that would be meaningful.

    In the best case scenario you would increase the amount of people willing to play in casual queue once they've obtained their rewards.

    That's not to say I don't support more rewards mind you.

    But it won't translate into more players, or any meaningful amount of players who want to suddenly get better.

    They will get to whatever minimum they need and the seasons will still be dead a few weeks in.
    (2)

  10. #260
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,643
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It will translate into more players trying out the content, and some of them sticking because they actually enjoy it. How many? Hard to tell, maybe you're right, it's gonna be tiny, but I'll take it anyway. As for the regulars, rewards is literally what seems to drive them to actually play regularly so... Yes please, if just to keep the mode under a lifeline.
    (0)
    Secretly had a crush on Mao

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