Quote Originally Posted by Reinhardt_Azureheim View Post
My thoughts exactly - and it also tends to result in a catch 22 with "justifying cost to add more to PvP".
  • Not enough people "care about pvp", so it might not be worth adding more rewards due to development cost
  • People don't have a lot of chances to try and care for pvp, because the rewards are generally not worth their time (which also leads into queue hell after 2-3 weeks, which FURTHER reduces the quality of ranked experience)
It truly is hell, sometimes.
Adding more rewards won't make more people care about pvp.

It will make them tolerate it for longer to obtain the reward, then once they obtain it, they will stop pvping. If the reward is seen as too difficult to obtain, they will not attempt to obtain it.

You simply can not convert people who don't wish to rank currently into future rankers at a ratio that would be meaningful.

In the best case scenario you would increase the amount of people willing to play in casual queue once they've obtained their rewards.

That's not to say I don't support more rewards mind you.

But it won't translate into more players, or any meaningful amount of players who want to suddenly get better.

They will get to whatever minimum they need and the seasons will still be dead a few weeks in.