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  1. #1
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    132
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100

    Biggest dissapointment with Pilgrim's Traverse

    Recently i made a bug report on Treacherous Ground effect. In live letter, it was described as "More traps may spawn". What I and people in dd community understood it to be was possibility of multiple traps per room.
    What we got instead is "100% 1 trap spawn per 1 room" instead of the usual about 80% chance.

    This means that this effect basicly does not affect gameplay in any way, also removing a negative effect from the Votive Candelabras, the star mechanic of Pilgrim's Traverse, which was already leaning too hard into the positive pool.

    The mentioned bug report i made on it was moved to "Working as intented" section.
    I am very dissapointed with this.
    Technicly what they said in live letter was not untrue, you are technicly getting ~1 more trap per floor on this effect, but it feels like a blatant lie.
    (1)
    Last edited by ThurinTurambar; 10-24-2025 at 02:03 AM.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,804
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Treacherous ground would have been so much funnier with random AoEs like eruptions happening around that could both damage your party and enemies all the same. And maybe some variants being iced based and deep freezing everything that's caught in them.
    (0)
    Secretly had a crush on Mao

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,445
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The only negative effect from the candles that is even real is gloom, which occurs frequently even without the candles, its pretty disappointing
    (1)