Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wolfie View Post
    Because for people using keyboard and mouse, menus with list and s**t you have to scroll through are terrible. There's a reason why most modern MMOs have icon based menus: it's because you can fit a lot more s**t in a single window and you make it faster to navigate.
    I was going to fully ignore this thread, but I cannot let this pass.
    I am terribly sorry, but being an advocate of the usage of keyboard and mouse, I still say explode that stuff (not to use more colorful words) to icons. I find those really, really hard and anti-intuitive to navigate plus auto-sorting is non-existant to a suitable level, I much prefer lists.
    (2)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    I was going to fully ignore this thread, but I cannot let this pass.
    I am terribly sorry, but being an advocate of the usage of keyboard and mouse, I still say explode that stuff (not to use more colorful words) to icons. I find those really, really hard and anti-intuitive to navigate plus auto-sorting is non-existant to a suitable level, I much prefer lists.
    There's no sorting feature that lists have that can't be implemented by a grid system. The underlying code that determines item order stays the same.

    And since you brought this up, do you feel that your signature listing your class levels is unintuitive to read? Do you feel that since it's not a list, it's not sorted and people can't navigate it?
    (0)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wolfie View Post
    There's no sorting feature that lists have that can't be implemented by a grid system. The underlying code that determines item order stays the same.

    And since you brought this up, do you feel that your signature listing your class levels is unintuitive to read? Do you feel that since it's not a list, it's not sorted and people can't navigate it?
    See, that's the thing. Right liek, 20s after I made that post I went on that spiel with my friends and I figured out I must be the only one to think this way.

    But- The signature and the inventory have a single particular difference that makes, well, all the difference. The signature's elements are static, the level values might change (and heck, it was quite confusing when I changed signatures, because the other one's got bugged and I had to change styles), but there is nothing added or removed from it.

    Now picture you having to stop after each and every battle to re-sort your bag because of loot.

    Augh, that causes me nightmares. There is a single big problem with sorting on grids, the fact is that a grid is a GRID, which means it extends on the X and Y axis, so the next item on the list could either be to the right or below the item, both equally viable, both also end up 'wrapping over', causing possible confusion!

    Also to the person who said I was used to it from XI... I... Actually never played that game. In fact I simply hate playing inventory tetris and hell, ALL of my computer is configured to show stuff in lists instead of icons, even did as much as I could with my desktop.
    Other MMOs i've played included Ultima Online (the mother of bags in MMOs!), Ragnarok Online (which is essentially just one bag, does not uses a list) and City of Heroes (holy crap the salvage fucking tab, so awful, so fucking awful). So as you can see, all bags, all bad.

    But i've resigned to believing i'm the only one who simply prefer lists, specially if they offer added details like spiritbind %, condition, materia and sell price without having to mouseover.

    Regardless, the UI will be moddable, I WILL learn whatever language, even if it has to be goddamn assembler, and change it to my tastes, no need to be a bother to everyone simply because i'm in the minority here.
    (3)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    See, that's the thing. Right liek, 20s after I made that post I went on that spiel with my friends and I figured out I must be the only one to think this way.

    But- The signature and the inventory have a single particular difference that makes, well, all the difference. The signature's elements are static, the level values might change (and heck, it was quite confusing when I changed signatures, because the other one's got bugged and I had to change styles), but there is nothing added or removed from it.
    I meant more about being able to find something at a glance, even for someone who's not already familiar with the layout of your sig. Icons work because the human mind is able to correlate both pictures and words with concrete thoughts and concepts. After the initial learning phase of learning what the icon is, there is no problem finding something even in an unsorted grid (unless, of course, and I'm not trying to be offensive here, you have a disability that prevents that).


    Now picture you having to stop after each and every battle to re-sort your bag because of loot.

    Augh, that causes me nightmares. There is a single big problem with sorting on grids, the fact is that a grid is a GRID, which means it extends on the X and Y axis, so the next item on the list could either be to the right or below the item, both equally viable, both also end up 'wrapping over', causing possible confusion!
    The underlying code for how the items are held in memory on the server does not change. Any kind of sorting that you do with a list will be available on a grid, including the autosort that we have now. Each slot in a grid is numbered as though it were an item on a list, and then the appropriate item is added to that slot when the sorting occurs.



    The two dimensions that are presented to you on the front end are an illusion, because the items are going to be stored in a one-dimensional list/table/array on the backend.
    (2)