NOW NOW BOYS AND GIRLS PLAY NICE . seriously you ppl vicker like little childern
NOW NOW BOYS AND GIRLS PLAY NICE . seriously you ppl vicker like little childern
I can't tell if you're trolling or not but seriously? Copy WoW's item window menu? People who say these things are those whose first MMO was World of Warcraft. You DO realize that there are many games before World of Warcraft that uses the inventory window, right? Complaining about the way the item menu looks is like complaining that FFXIV should not use grass because World of Warcraft used grass as well.That's not what i hear from my WoW friends. They saw me playing Runes of Magic at some point and were always telling me that its a WoW copy and how they couldnt make their own stuff. And yes, i'm a FF fan and will always be, and i see no problems defending what i like. And this is a FF remember?
Go read a book or something.
If I recall correctly, I read that the inventory would be viewable in both the grid and list formats.
As someone who designs UIs in one form or another quite often - the golden rule should always be "First, do no harm". Between cascading menus, non-optimal search algorithms, and failure to follow genre conventions, the 1.0 interface broke that rule in spectacular fashion. It may come as a surprise to some that the very last thing that dictates a good interface is how "good" it looks. That, of course, comes into play; but only after everything else has been dealt with.
As apposed to the 1.0 interface, the 2.0 interface looks quite well tuned to it's platform. Information is presented to the user in a compressed fashion without overloading them (I particularly like how they've compressed the equipment, stat allotment, and character info pages into one page). Similarly, everything response the way you would expect given the platform: context menus when right-clicking, drag-and-drop icons, hover-over tooltips. These are all things that people expect when using a mouse and keyboard. It has nothing to do with MMOs, or even games. It's learned behavior from years of day to day use on a computer.
Everyone will have personal visual preferences, but the ability to easily access controls - in this case items from your inventory - is ubiquitous and essential. What is "right" is entirely dependent on your platform. I would not be making this argument for the PS3, for instance. "Simplicity" depends entirely on user input. On a PS3, having a list-page like control makes more sense, given the absence of some 200 keys.
As for the problem of not being able to tell one log from another. The solution is deceptively simple: Don't make your players select items to craft. Design around your UI limitations and no-one will even notice they are there. If to craft an item, you just open a journal and select the thing you want to make and it starts the synth process as long as you have the materials, there's no need to hunt down the materials.
Honestly, between gearsets and the recipe book we've been promised, I don't foresee Inventories being used for much other than asking "how much space do I physical have on me?" Besides, while this is somewhat of a cop out, if you seriously want to be able to see the names of items next to them at all times (or even a list), it sounds like the user created content will be robust enough to allow you to make a mod that does that.
Thread over, this guy won.
No it's not, alpha maybe but certainly not pre-alpha. Remember how version 1.0's beta went and everyone said it was going to change by release and it turned out nothing did? What you see is most likely what you'll be getting.
I wish they'd just show the damn controller UI already
2.0 wouldn't be a real WoWclone without a copy-pasted inventory system.
YES I WAS WAITING FOR ONE OF THESE POSTS!
Yeah because obviously the convenience of manually organizing and having on-hand access to all of your items is a lot worse than a long vertical list that takes ages to scroll through.
Alpha has not begun yet, so it is pre-alpha.
Simple concept is simple.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.