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  1. #61
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    NOW NOW BOYS AND GIRLS PLAY NICE . seriously you ppl vicker like little childern
    (0)

  2. #62
    Player
    KujinRen's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    90
    Character
    Sammeo Guy
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tiago View Post
    That's not what i hear from my WoW friends. They saw me playing Runes of Magic at some point and were always telling me that its a WoW copy and how they couldnt make their own stuff. And yes, i'm a FF fan and will always be, and i see no problems defending what i like. And this is a FF remember?
    I can't tell if you're trolling or not but seriously? Copy WoW's item window menu? People who say these things are those whose first MMO was World of Warcraft. You DO realize that there are many games before World of Warcraft that uses the inventory window, right? Complaining about the way the item menu looks is like complaining that FFXIV should not use grass because World of Warcraft used grass as well.

    Go read a book or something.
    (2)

  3. #63
    Player
    Zhyrios's Avatar
    Join Date
    Apr 2011
    Posts
    127
    Character
    Zhyria Wynter
    World
    Tonberry
    Main Class
    White Mage Lv 90
    If I recall correctly, I read that the inventory would be viewable in both the grid and list formats.
    (1)

  4. #64
    Player
    DexterityJones's Avatar
    Join Date
    Aug 2011
    Location
    Gridana
    Posts
    141
    Character
    Dexterity Jones
    World
    Balmung
    Main Class
    Leatherworker Lv 57
    Quote Originally Posted by Hulan View Post
    As someone who designs UIs in one form or another quite often - the golden rule should always be "First, do no harm". Between cascading menus, non-optimal search algorithms, and failure to follow genre conventions, the 1.0 interface broke that rule in spectacular fashion. It may come as a surprise to some that the very last thing that dictates a good interface is how "good" it looks. That, of course, comes into play; but only after everything else has been dealt with.

    As apposed to the 1.0 interface, the 2.0 interface looks quite well tuned to it's platform. Information is presented to the user in a compressed fashion without overloading them (I particularly like how they've compressed the equipment, stat allotment, and character info pages into one page). Similarly, everything response the way you would expect given the platform: context menus when right-clicking, drag-and-drop icons, hover-over tooltips. These are all things that people expect when using a mouse and keyboard. It has nothing to do with MMOs, or even games. It's learned behavior from years of day to day use on a computer.

    Everyone will have personal visual preferences, but the ability to easily access controls - in this case items from your inventory - is ubiquitous and essential. What is "right" is entirely dependent on your platform. I would not be making this argument for the PS3, for instance. "Simplicity" depends entirely on user input. On a PS3, having a list-page like control makes more sense, given the absence of some 200 keys.

    As for the problem of not being able to tell one log from another. The solution is deceptively simple: Don't make your players select items to craft. Design around your UI limitations and no-one will even notice they are there. If to craft an item, you just open a journal and select the thing you want to make and it starts the synth process as long as you have the materials, there's no need to hunt down the materials.

    Honestly, between gearsets and the recipe book we've been promised, I don't foresee Inventories being used for much other than asking "how much space do I physical have on me?" Besides, while this is somewhat of a cop out, if you seriously want to be able to see the names of items next to them at all times (or even a list), it sounds like the user created content will be robust enough to allow you to make a mod that does that.

    Thread over, this guy won.
    (4)


  5. #65
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Antanias View Post
    It's a pre-alpha build, it may not look the same after launch. Also, it's better than what we currently have imo.
    No it's not, alpha maybe but certainly not pre-alpha. Remember how version 1.0's beta went and everyone said it was going to change by release and it turned out nothing did? What you see is most likely what you'll be getting.
    (0)

  6. #66
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    I wish they'd just show the damn controller UI already
    (1)

  7. #67
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    2.0 wouldn't be a real WoWclone without a copy-pasted inventory system.
    (2)

  8. #68
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Tiago View Post
    In my opinion, this new items menu is silly and it wont be any better of what we currently have but actually prob worst.
    YES I WAS WAITING FOR ONE OF THESE POSTS!

    Yeah because obviously the convenience of manually organizing and having on-hand access to all of your items is a lot worse than a long vertical list that takes ages to scroll through.
    (4)

  9. #69
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Inzoum View Post
    No it's not, alpha maybe but certainly not pre-alpha.
    Yes, yes it is.
    (0)

  10. #70
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Inzoum View Post
    No it's not, alpha maybe but certainly not pre-alpha. Remember how version 1.0's beta went and everyone said it was going to change by release and it turned out nothing did? What you see is most likely what you'll be getting.
    Alpha has not begun yet, so it is pre-alpha.

    Simple concept is simple.
    (4)

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