In an MMO where I can get a real ban (not even just chat restriction) just because someone took an offense from an advise or a factual statement, I'll prefer to keep my mouth tightly shut.I feel like it's become more and more the norm rather than the exception even in dungeons today: people get in, nobody says hello even if you say it, nobody says thanks or bye. It's literally fast food MMO, macdonaldized enough to the extreme because there is no surprise, everything must go fast so everybody can get out as fast as possible. Everything streamlined to avoid bumps on the road.
I was expecting matched parties in deep dungeons to prove different, especially in the more challenging parts. But no, it's very similar, people are rude, consider each other like random numbers or AIs. The only time they'll wake up and start speaking is if there is something going awry, and that's not a guarantee either.
What has happened to this community?
I rarely say anything in dungeons and most content I do. I'm genuinely here to just play the game and if you enjoy playing the game while chatting in dungeons then please chat, I just won't say anything back most of the time lol I'm more apt to chat in a zone like Occult Crescent.
That said, the best way to get people to chat is by memeing or asking random stuff like "Why does this dungeon have the best aesthetical design?" or "I wish more fights were mechanically like this". There's not much I can reply with or converse with when asked "How is everyone's day?" other than "It's good", "It's alright" "It sucks". They are kind gestures for sure and anyone that asks definitely means well, but for me personally it gets stale typing two words describing how I feel for the 6th time in 2 hours after several years of playing.
Sure, you could argue and ask "Why are you playing an MMO then?" but my answer is I'm playing because it's a Final Fantasy game and I love Final Fantasy games and this is a Final Fantasy game.
One other thing to possibly consider is there's a lot more console players/people playing on controller nowadays and they might not feel it's necessary to hit select multiple times just to say "Hi" and "gg" in every dungeon or trial.
Sometimes people just aren't in the mood to chat, including myself occasionally, but I don't see that nearly often enough for it to strike me as any kind of general community trend and I do group content with randos nearly every day. People almost always start chatting when I strike up a convo in a dungeon if they aren't already. Go try WoW if you want to see an actual case of what OP is talking about, you're can't pay people to say anything over there.
I don't think people here understand that actually sticking with the party members who know what they are doing is, typically, the logical conclusion. Like you can easily stack the conal mobs and the poppets, for the most part, but you shouldn't stack stuff like the birds that target. You can stack dreamers, but you can't stack succubi. It's literally common sense. Similarly, if you dunno wtf you're doing and you stand hell knows where, maybe don't be surprised when the out/in murders you. I've had plenty of matched parties where everyone had their shit together and we quietly knew what to do, but newbies in the higher floors keep not answering when asked if they are, indeed, newbies, and then make everything worse for everyone else.
Like yeah, I fucked up before and got scolded. And y'know what? I deserved that. But I listened and learnt, something the average FFXIV player seems to be incapable of because yOu dOn't PaY mY suB or whatever.

Of course sticking with party members who know what they're doing is the logical conclusion. I don't think anyone would debate that. In reference to the context you were remarking about before, that wasn't the case. Things that shouldn't have been stacked together were stacked, people stood places they weren't suppose to so clearly in those instances those matched parties had no idea what they were doing.I don't think people here understand that actually sticking with the party members who know what they are doing is, typically, the logical conclusion. Like you can easily stack the conal mobs and the poppets, for the most part, but you shouldn't stack stuff like the birds that target. You can stack dreamers, but you can't stack succubi. It's literally common sense. Similarly, if you dunno wtf you're doing and you stand hell knows where, maybe don't be surprised when the out/in murders you. I've had plenty of matched parties where everyone had their shit together and we quietly knew what to do, but newbies in the higher floors keep not answering when asked if they are, indeed, newbies, and then make everything worse for everyone else.
Like yeah, I fucked up before and got scolded. And y'know what? I deserved that. But I listened and learnt, something the average FFXIV player seems to be incapable of because yOu dOn't PaY mY suB or whatever.
But the one or two people knowing what they are doing while the rest of the party doesn't, doesn't mean that a wipe isn't gonna happen. Their mistakes can wipe a group and punish the people who knew what to do. That's how the combined random nature of Deep Dungeon + Random groups in matched parties end up going, there isn't always gonna be coordination or people knowing what they're doing. DD isn't something you can approach like DF Dungeons and a lot of sprouts might not initially get that.
I mean, you just described an instanced PvE content in literally every existing or the past multiplayer video game. People always did that, in all of these games - they get into duty/raid/dungeon to bash some dumb, scripted AI "enemy" which has very finite amount of attack patterns that are always executed in predetermined way and try to do it as fast as possible (including saving time on unnecessary typing) so they can get their XP/currency/fancy item and finally get back to something that is actually fun, like socializing at in-game social hubs![]()
Last edited by Alexus; 10-14-2025 at 10:21 AM.




Can you direct me at the part of the TOS that specifically covers this? It's possible I missed something obvious, and I'm ready to agree if so. But otherwise it really looks like the usual same echo chamber coming from the "toxic positivity" community building up strawmen and repeating them enough until they think it's the truth. Call me prejudiced if you will.
I don't usually say more than hello and thanks. A lot of people still do, but less and less imo. And perhaps that's also due to me switching from NA to EU at the end of Stormblood, who knows. I'm not really trying to small talk either, I find small talk awkward and often boring.I rarely say anything in dungeons and most content I do. I'm genuinely here to just play the game and if you enjoy playing the game while chatting in dungeons then please chat, I just won't say anything back most of the time lol I'm more apt to chat in a zone like Occult Crescent.
That said, the best way to get people to chat is by memeing or asking random stuff like "Why does this dungeon have the best aesthetical design?" or "I wish more fights were mechanically like this". There's not much I can reply with or converse with when asked "How is everyone's day?" other than "It's good", "It's alright" "It sucks". They are kind gestures for sure and anyone that asks definitely means well, but for me personally it gets stale typing two words describing how I feel for the 6th time in 2 hours after several years of playing.
Sure, you could argue and ask "Why are you playing an MMO then?" but my answer is I'm playing because it's a Final Fantasy game and I love Final Fantasy games and this is a Final Fantasy game.
One other thing to possibly consider is there's a lot more console players/people playing on controller nowadays and they might not feel it's necessary to hit select multiple times just to say "Hi" and "gg" in every dungeon or trial.
I don't think that the game, especially not dungeons, are designed for people to interact more than this at the core since everything is scripted and macdonaldized.
Well I guess I don't come from the same online experiences than you at allI mean, you just described an instanced PvE content in literally every existing or the past multiplayer video game. People always did that, in all of these games - they get into duty/raid/dungeon to bash some dumb, scripted AI "enemy" which has very finite amount of attack patterns that are always executed in predetermined way and try to do it as fast as possible (including saving time on unnecessary typing) so they can get their XP/currency/fancy item and finally get back to something that is actually fun, like socializing at in-game social hubs
( and no I haven't played XI, but heard it's a very good candidate for this as well )
Secretly had a crush on Mao
People do not talk in instances because Communication is not encouraged. No planning is needed once each person understands how a dungeon is generally done. The party does not need to problem solve anything other than DPS. If dungeons start posing questions other than "DPS" then you will find more people communicating more. I doubt that the formula will much change despite everything though.
Feels like I see more people complaining about casual 'hatred' than seeing actual casual 'hatred.'Probably because most people in FF14 aren't actually worth talking to judging by Discord/Reddit/Twitter and even these very forums.
I mean, I've seen the way a lot (and I do mean A LOT) of people here talk about casuals for over a year now, to say nothing of the other kinds of hateful crap that gets spewed from time to time. If that's at all indicative of how most people act in-game, why would I WANT to talk to them? Better to stay silent, get done, and get out because any notion of this game having a "nice and friendly community" became a meme years ago.
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