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  1. #11
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    What's all this noise about a Materia nerf in 2.0?
    (0)

  2. #12
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    *rummages in her Quote box* Gyoo... gyoo.. oof. Found it!

    Quote Originally Posted by Camate View Post
    Snurble here in your thread~!

    I wanted to give you some details on what's being planned for stats in A Realm Reborn.

    In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.

    Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing and this is due to a damage range that has been set. Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things.

    For crafting, the stats in A Realm Reborn will have a greater influence than now, and for gathering, the requirements to obtain HQ items will be visible!
    (8)

  3. #13
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by HiirNoivl View Post
    *rummages in her Quote box* Gyoo... gyoo.. oof. Found it!
    Thanks for the link!
    (0)

  4. #14
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by HiirNoivl View Post
    *rummages in her Quote box* Gyoo... gyoo.. oof. Found it!
    Quite awesome..I like it. If only there was a way to figure out the dmg caps for level differences. From my understanding, insane melding is not really useful unless you want to use one set of gear for a very very very long time.


    EDIT: This explains why def seems so useless. I'm assuming there is a min dmg floor based on level differences as well: as in X Boss does X amount minimum dmg to a player X levels below him. But then, how can you balance a game around single melds when the dmg calculations are apparently bound by level differences?
    (0)
    Last edited by Lux_Rayna; 08-21-2012 at 09:26 AM.

  5. #15
    Player
    OptimalZedd's Avatar
    Join Date
    Jun 2011
    Posts
    167
    Character
    Shin Xno
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    the 1:1 ratio means for example :

    player 1 has 250 base stat, and 100 from stuff
    player 2 has 250 base stat, and 50 from stuff

    player 1 will do 116% of player 2 dmg. ( well its simplified, just to draw a big picture...)

    compared to now, lets say 1:1.5

    player 1 will do 123% of player 2 dmg

    Well truly, i used a big 1:1.5 ratio and the dropdown is not so big

    of course its all speculation, but we should still feel more powerfull with triple meld and such

    its just a balance, not nerf
    (1)

  6. #16
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    It's not nerfing the materia, just reducing the "necessity" for it. Also, did he say that materia will be better for crafters? If so, then my double-melded VIT set for LTW/ARM/CRP will be ridiculous!
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  7. #17
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Whatever you want to call it, it will make the insane super-melds less broken. Still useful though.

    Thanks for the quote.
    (0)

  8. #18
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    (2)
    Dreadnought ~ http://dn.guildwork.com/

    "If you want something, don't ask for it. Go out and win it, do that and you will succeed!"

  9. #19
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ShadowCadja View Post
    Wow, what was the percentage on the third attempt?
    (0)

  10. #20
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sephrick View Post
    Wow, what was the percentage on the third attempt?
    not remember exactly but think around 5% or so
    (0)
    Dreadnought ~ http://dn.guildwork.com/

    "If you want something, don't ask for it. Go out and win it, do that and you will succeed!"

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