What's all this noise about a Materia nerf in 2.0?
What's all this noise about a Materia nerf in 2.0?
*rummages in her Quote box* Gyoo... gyoo.. oof. Found it!
Snurble here in your thread~!
I wanted to give you some details on what's being planned for stats in A Realm Reborn.
In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.
Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing and this is due to a damage range that has been set. Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things.
For crafting, the stats in A Realm Reborn will have a greater influence than now, and for gathering, the requirements to obtain HQ items will be visible!
Quite awesome..I like it. If only there was a way to figure out the dmg caps for level differences. From my understanding, insane melding is not really useful unless you want to use one set of gear for a very very very long time.
EDIT: This explains why def seems so useless. I'm assuming there is a min dmg floor based on level differences as well: as in X Boss does X amount minimum dmg to a player X levels below him. But then, how can you balance a game around single melds when the dmg calculations are apparently bound by level differences?
Last edited by Lux_Rayna; 08-21-2012 at 09:26 AM.
the 1:1 ratio means for example :
player 1 has 250 base stat, and 100 from stuff
player 2 has 250 base stat, and 50 from stuff
player 1 will do 116% of player 2 dmg. ( well its simplified, just to draw a big picture...)
compared to now, lets say 1:1.5
player 1 will do 123% of player 2 dmg
Well truly, i used a big 1:1.5 ratio and the dropdown is not so big
of course its all speculation, but we should still feel more powerfull with triple meld and such
its just a balance, not nerf
Whatever you want to call it, it will make the insane super-melds less broken. Still useful though.
Thanks for the quote.
Dreadnought ~ http://dn.guildwork.com/
"If you want something, don't ask for it. Go out and win it, do that and you will succeed!"
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