Except that this will force all active raiders and just players to permanently transfer to Aether, only making the problem much, much worse.The bandaid aka DC travel has been a massive failure due to ppl just crowding aether for everything. But putting quick and easy solutions into the game with little forethought, next to no testing and a complete lack of understanding on how game communities work is kinda par for the course in this game.
If they actually want to fix the problem they need to just pull the plug on dc travel and force everyone back to their home dc until they can come up with a better solution. But I also understand that this will never happen. "meh, it's good enough" feels like the new "please look forward to it"
No server is being screwed over by going back to exactly the same situation that worked just fine for a decade. To the contrary, less people will be screwed over when they can play on their home server normally instead of being forced to travel elsewhere. If people want to play with friends on another DC they can make an alt or transfer if it's available. The mountain of issues DC travel is causing is not worth a little convenience.
I've heard the claims in all these posts a million times before. No, the game isn't going to suddenly implode if they remove DC travel. Some people would kick up a fuss for a time, a small percentage might quit, then most would learn to live with it, especially when they see the immediate and numerous benefits of their DCs coming back to life (doubly so for Dynamis). It is far healthier for the game and community in the long run.
100%
But it won't be same situation. Player population is not the same as it once was. Dynamis wouldn't even have current 2,5 players if there was no DC travel. People will just naturally trickle to the most populated servers: raiders to Aether, RPers to Crystal. Dynamis will be left in submarine-farming ruins, Primal will probably be middleground where you'll farm like, ex trials and prog savages over 6 months. These who won't be able to transfer to Aether for raiding will unsub. These who won't be able to transfer to Crystall will unsub as well.No server is being screwed over by going back to exactly the same situation that worked just fine for a decade. To the contrary, less people will be screwed over when they can play on their home server normally instead of being forced to travel elsewhere. If people want to play with friends on another DC they can make an alt or transfer if it's available. The mountain of issues DC travel is causing is not worth a little convenience.
But it's not the same as back as before DC Travel didn't exist vs in 2025 like it would just punish low pop DC even more than aether which is doing fine on its own but I can't say the same for Dynamis, which is already empty other than housing or RP mains. It would completely destroy their remaining worlds and it's not worth it, esp not since SE can get a refund on their DC costs either way.No server is being screwed over by going back to exactly the same situation that worked just fine for a decade. To the contrary, less people will be screwed over when they can play on their home server normally instead of being forced to travel elsewhere. If people want to play with friends on another DC they can make an alt or transfer if it's available. The mountain of issues DC travel is causing is not worth a little convenience.
I've heard the claims in all these posts a million times before. No, the game isn't going to suddenly implode if they remove DC travel. Some people would kick up a fuss for a time, a small percentage might quit, then most would learn to live with it, especially when they see the immediate and numerous benefits of their DCs coming back to life (doubly so for Dynamis). It is far healthier for the game and community in the long run.
100%
Besides, in the grand scheme of things, colocation costs of an extra physical server for Dynamis DC is virtually non-existent. How much realistically it costs, 300 bucks a month? like, not even an drop in an ocean.But it's not the same as back as before DC Travel didn't exist vs in 2025 like it would just punish low pop DC even more than aether which is doing fine on its own but I can't say the same for Dynamis, which is already empty other than housing or RP mains. It would completely destroy their remaining worlds and it's not worth it, esp not since SE can get a refund on their DC costs either way.
This is entirely fabricated nonsense.But it won't be same situation. Player population is not the same as it once was. Dynamis wouldn't even have current 2,5 players if there was no DC travel. People will just naturally trickle to the most populated servers: raiders to Aether, RPers to Crystal. Dynamis will be left in submarine-farming ruins, Primal will probably be middleground where you'll farm like, ex trials and prog savages over 6 months. These who won't be able to transfer to Aether for raiding will unsub. These who won't be able to transfer to Crystall will unsub as well.
Dynamis only seems empty because everybody travels elsewhere due to the perception that it's dead. It's a self fulfilling prophecy. Were DC travel to be removed there would probably be some initial drop-off in the short term, but in the long term the DC could grow normally like every other NA server.But it's not the same as back as before DC Travel didn't exist vs in 2025 like it would just punish low pop DC even more than aether which is doing fine on its own but I can't say the same for Dynamis, which is already empty other than housing or RP mains. It would completely destroy their remaining worlds and it's not worth it, esp not since SE can get a refund on their DC costs either way.
These protestations remind me of when SE decided to address people ilvl cheesing alliance raid roulette and all the cheesers claimed alliance roulette was going to DIE and would NEVER pop again for ANYONE if the devs took away their ability to cheese. Lo and behold, the change went through and nothing they said would happen actually happened. People make a stink any time they have something taken away even if it's ultimately for the best.
Last edited by CidHeiral; 10-14-2025 at 07:10 AM.
Absolutely not
That's because cheese didn't go anywhere. People just bring level 50-59 jobs into alliance roulette, partying up with such or skipping unlocking of other alliance raids. Crystal tower still dominates roulette while alliance raid roulette pop got decreased because a chunk of people who only did it via cheesing permanently left it because, realistically, if it takes more than 15 minutes it just isn't worth doing.These protestations remind me of when SE decided to address people ilvl cheesing alliance raid roulette and all the cheesers claimed alliance roulette was going to DIE and would NEVER pop again for ANYONE if the devs took away their ability to cheese. Lo and behold, the change went through and nothing they said would happen actually happened. People make a stink any time they have something taken away even if it's ultimately for the best.



I think it's very unlikely that they'll remove DC travel at this point, whether it would be the best solution or not (we could probably argue hypotheticals for ages). It's not like the ilvl cheese, something which was never intended in the first place and SE just closed the loophole. It's a feature that was introduced and is widely used, and if SE backpedals on it now, it makes them look bad.
This is a crazy solution that no one will probably like, but if they swapped three servers from Aether with three servers from Dynamis, the two DCs might just balance each other out.
I already transferred my main out of Dynamis to Aether while it was open. I had to give up my large house and settle for just a small on Aether, but either way it was unused, I couldn't really be there because you kinda have to be on Aether to do content, nobody wanted to come over either, and overall it was just a thing that nobody really needed, neither me nor others. No regrets - no more DC travel, no more inaccessible retainers and FC chest, no more struggling to switch worlds or data centers during prime time.
Most of that is inaccurate and you entirely missed the point of what I was saying.That's because cheese didn't go anywhere. People just bring level 50-59 jobs into alliance roulette, partying up with such or skipping unlocking of other alliance raids. Crystal tower still dominates roulette while alliance raid roulette pop got decreased because a chunk of people who only did it via cheesing permanently left it because, realistically, if it takes more than 15 minutes it just isn't worth doing.
Moving markers during combat was a feature that was introduced and was widely used, then people abused it so it was removed. A good dev is going to do what's ultimately healthiest for the game overall even if that ruffles some feathers and "makes them look bad" to a group of players that don't understand much about the situation. There's an insightful clip on this topic from the Killer Instinct devs that I recommend checking out.I think it's very unlikely that they'll remove DC travel at this point, whether it would be the best solution or not (we could probably argue hypotheticals for ages). It's not like the ilvl cheese, something which was never intended in the first place and SE just closed the loophole. It's a feature that was introduced and is widely used, and if SE backpedals on it now, it makes them look bad.
That being said, I agree with you that arguing in circles about hypotheticals won't accomplish much. People who can't see past their own nose are going to argue for whatever benefits them the most and I'm sure there's no changing their mind. Ultimately we're all leaving our opinions to the devs and they're going to do whatever they feel is best, and hopefully they do it soon because the current situation is untenable.
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