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  1. #1
    Player
    Xehanorto's Avatar
    Join Date
    Oct 2025
    Location
    Gridania
    Posts
    5
    Character
    Clover Castilo
    World
    Halicarnassus
    Main Class
    Warrior Lv 100

    The Dynamis Problem and Potential Solutions

    So I've seen quite a few forum topics on this already, but I wanted to throw my own two cents into the ring as my thoughts on this is why I wanted to join the forum. Now to give some brief background on my experience with the game, I joined during late 6.4/early 6.5 and started on Dynamis. So while I have not been in the game for nearly as long as some others, I have been able to see how activity drastically goes up and down on this data center. So, with that out of the way, let's dive in.

    The Problems

    1. PvP Modes - Unless it has been a community event that is run on certain days, you will never see PvP pop on Dynamis. From Crystaline Conflict which only requires 10 players to Frontline which requires up to 72 players. And if you're someone like me who tries to do PvP just for the Seasonal Rewards, you're gonna have to commit to DC Traveling for portion of content already.

    2. Roulette Queues - Here has been my experience in the last couple of patch cycles, whether I am queueing as a DPS, Tank, or Healer. Most days during what I would say should be peak hours, it is a minimum of five to ten minutes for a queue to pop. Instant pops or less than five minute pops have been rare for me, especially when I was trying to grind Aetherwell for the new relic step. Now compound a longer queue time compared to the other DCs, with getting mostly A Realm Reborn or Heavensward content. I for one have no issue helping sprouts progress through content, but the variety that tends to come up with roulettes on Dynamis is near non existent at times. So when you combine those factors, you have players who are traveling to other DCs to not only get through their dailies faster, but to get more variety in their dailies. Leaving those who stay on Dynamis to struggle even more.

    3. Raiding - It is flat out dead on Dynamis, if you aren't trying to prog a Savage or Ultimate right after it comes out, you're DC Traveling to Aether like every other DC and even then, having enough players on Dynamis who want to do this tough content is a coin flip. As someone who caught up to MSQ towards the end of the 7.2 patch cycle, I haven't even been able to do Unreal on Dynamis due to the lack of players and end up having to DC Travel for that.

    Now there are plenty of other issues I could get into, like how new content like Field Ops or Deep Dungeons tend to start dying after a week on Dynamis or how a lot of older content is only supported through community discords, making it difficult for newcomers to experience some of this game. But with what I've established in my first three points, a core portion of the game is either unplayable or unbearable to play on the Dynamis Data Center. Now, there are potential solutions to this that I hope Square is already looking into, because this has been a problem for a long time now. But I am going to list my own thoughts below.

    Part 2 for Solutions due to character limit.
    (1)

  2. #2
    Player
    Xehanorto's Avatar
    Join Date
    Oct 2025
    Location
    Gridania
    Posts
    5
    Character
    Clover Castilo
    World
    Halicarnassus
    Main Class
    Warrior Lv 100
    Potential Solutions

    1. Limit DC Travel to Dynamis - Now I know there were people who weren't happy with this when Dawntrail came out, but this is the only time I have ever seen Dynamis active and thriving with the same consistency as Primal or Crystal in terms of the number of players and the content popping. While this is not my ideal solution, having a near dead Data Center is even worse in my opinion.

    2. Cross DC Parties - This is something I have seen thrown around by a lot of members in the community and I don't know if it would be entirely feasible due to how the different servers for each DC would need to communicate. But for the most part, this would be the ideal solution. Now I say most part because while this works for instanced content, this is not viable for overworld content such as Fates, Hunt Trains, and Treasure Dungeons to just name a few.

    3. Further Rewards for Joining/Playing on Dynamis - Now I don't know what additional rewards you could give aside from the 1 mil gil for a new account that wouldn't have players crying foul or unfair. But I feel like hard hitting incentives are needed to draw people to Dynamis at this point.

    4. Collapsing Dynamis into other DCs - This is what I would consider the last resort/nuclear option. If the first two options either aren't feasible or still don't see an increase in activity on Dynamis, then the worlds on Dynamis should be migrated to other Data Centers. This would not only serve to give those DCs room for both returning/new players to join, but it ensures that new players don't arrive on a data center where it takes a long time to queue into A Realm Reborn content. Now as someone who works in IT, I can only begin to imagine the scope and logistics of such a move with everything that would need to go into it and I doubt it's something that Square considers lightly.

    So, those are my thoughts on Dynamis. And I want to say, despite all of my critiques and criticism of Dynamis, I still love the community that has been built up on this Data Center and would hate to see that go. But feel free to let me know your thoughts, any potential solutions you may have or if you disagree with anything I've said here.
    (0)

  3. #3
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    190
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    1 - No thanks, I like playing with my friends in Crystal. Limiting this will be the final nail for me on this game.
    2 - Probably the best option
    3 - Also a pretty good option. Could always just give a unique buff like "DMG increased in certain instances" or I don't know. Keep the buff data center-wide until a certain consistent player threshold is reached.
    4 - Yeah I want to keep my houses I've decorated, so that's a no from me. Maybe if this system was instanced...

    I understand Dynamis' problems, and frankly this is on Square's shoulders, but there is no incentive of playing here in the first place. Only time I've seen activity is with Hunt Trains from other DCs coming in for ours and then leaving right after.

    We need a carrot, not a stick.
    (1)

  4. #4
    Player
    Xehanorto's Avatar
    Join Date
    Oct 2025
    Location
    Gridania
    Posts
    5
    Character
    Clover Castilo
    World
    Halicarnassus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Xieldras View Post
    1 - No thanks, I like playing with my friends in Crystal. Limiting this will be the final nail for me on this game.
    2 - Probably the best option
    3 - Also a pretty good option. Could always just give a unique buff like "DMG increased in certain instances" or I don't know. Keep the buff data center-wide until a certain consistent player threshold is reached.
    4 - Yeah I want to keep my houses I've decorated, so that's a no from me. Maybe if this system was instanced...

    I understand Dynamis' problems, and frankly this is on Square's shoulders, but there is no incentive of playing here in the first place. Only time I've seen activity is with Hunt Trains from other DCs coming in for ours and then leaving right after.

    We need a carrot, not a stick.
    Yeah, I was not the biggest fan of options 1 and 4, but included 1 because it has worked temporarily in the past and 4 because if the game population keeps declining as has been reported, that may end up being an inevitability. 3 is honestly my most preferred as while 2 addresses most issues, 3 would probably be better overall for DC Health.
    (0)

  5. #5
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    190
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Xehanorto View Post
    Yeah, I was not the biggest fan of options 1 and 4, but included 1 because it has worked temporarily in the past and 4 because if the game population keeps declining as has been reported, that may end up being an inevitability. 3 is honestly my most preferred as while 2 addresses most issues, 3 would probably be better overall for DC Health.
    4 is very much a "Nuke it, we don't want to spend money on this", which would fit with the 'Cost' excuse we were given. 2 would be a long-term solution while 3 is short-to-medium-term that would help with the urgency of our situation.

    One other thing of note that I've seen more new players than experienced ones. This would be a big contributing factor if so I think.
    (0)

  6. 10-13-2025 07:35 AM

  7. #6
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    114
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    There needs to be no half-measures. SE needs to bite the bullet, put all their other projects "on hold", reroute all the revenue into FFXIV, hire developers and make things that need to happen - happen.
    (1)

  8. #7
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,614
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    The problem is DC travel. They need to just rip the band-aid off and delete the feature entirely instead of all these half measures dancing around the root issue.
    (2)

  9. #8
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,327
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    The bandaid aka DC travel has been a massive failure due to ppl just crowding aether for everything. But putting quick and easy solutions into the game with little forethought, next to no testing and a complete lack of understanding on how game communities work is kinda par for the course in this game.

    If they actually want to fix the problem they need to just pull the plug on dc travel and force everyone back to their home dc until they can come up with a better solution. But I also understand that this will never happen. "meh, it's good enough" feels like the new "please look forward to it"
    (3)

  10. #9
    Player Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,382
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CidHeiral View Post
    The problem is DC travel. They need to just rip the band-aid off and delete the feature entirely instead of all these half measures dancing around the root issue.
    Deleting it would literally screw over every NA server that's not Aether.
    People use the DC travel simply because of the fact that they want to play with friends.
    (3)

  11. 10-13-2025 10:33 AM

  12. #10
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    477
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by MicahZerrshia View Post
    The bandaid aka DC travel has been a massive failure due to ppl just crowding aether for everything. But putting quick and easy solutions into the game with little forethought, next to no testing and a complete lack of understanding on how game communities work is kinda par for the course in this game.

    If they actually want to fix the problem they need to just pull the plug on dc travel and force everyone back to their home dc until they can come up with a better solution. But I also understand that this will never happen. "meh, it's good enough" feels like the new "please look forward to it"
    tbh everyone on Materia is stuck on their own DC, and look how far they made it out as in everyone relies on PF for any group content...

    By removing DC travel would mess up everyone who had friends on other DC or statics cross-DC groups and not fix anything.
    (1)

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