So I've seen quite a few forum topics on this already, but I wanted to throw my own two cents into the ring as my thoughts on this is why I wanted to join the forum. Now to give some brief background on my experience with the game, I joined during late 6.4/early 6.5 and started on Dynamis. So while I have not been in the game for nearly as long as some others, I have been able to see how activity drastically goes up and down on this data center. So, with that out of the way, let's dive in.

The Problems

1. PvP Modes - Unless it has been a community event that is run on certain days, you will never see PvP pop on Dynamis. From Crystaline Conflict which only requires 10 players to Frontline which requires up to 72 players. And if you're someone like me who tries to do PvP just for the Seasonal Rewards, you're gonna have to commit to DC Traveling for portion of content already.

2. Roulette Queues - Here has been my experience in the last couple of patch cycles, whether I am queueing as a DPS, Tank, or Healer. Most days during what I would say should be peak hours, it is a minimum of five to ten minutes for a queue to pop. Instant pops or less than five minute pops have been rare for me, especially when I was trying to grind Aetherwell for the new relic step. Now compound a longer queue time compared to the other DCs, with getting mostly A Realm Reborn or Heavensward content. I for one have no issue helping sprouts progress through content, but the variety that tends to come up with roulettes on Dynamis is near non existent at times. So when you combine those factors, you have players who are traveling to other DCs to not only get through their dailies faster, but to get more variety in their dailies. Leaving those who stay on Dynamis to struggle even more.

3. Raiding - It is flat out dead on Dynamis, if you aren't trying to prog a Savage or Ultimate right after it comes out, you're DC Traveling to Aether like every other DC and even then, having enough players on Dynamis who want to do this tough content is a coin flip. As someone who caught up to MSQ towards the end of the 7.2 patch cycle, I haven't even been able to do Unreal on Dynamis due to the lack of players and end up having to DC Travel for that.

Now there are plenty of other issues I could get into, like how new content like Field Ops or Deep Dungeons tend to start dying after a week on Dynamis or how a lot of older content is only supported through community discords, making it difficult for newcomers to experience some of this game. But with what I've established in my first three points, a core portion of the game is either unplayable or unbearable to play on the Dynamis Data Center. Now, there are potential solutions to this that I hope Square is already looking into, because this has been a problem for a long time now. But I am going to list my own thoughts below.

Part 2 for Solutions due to character limit.