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  1. #1
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    183
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100

    Finding joy in 14...

    I personally took a break from 14 after 7.01 when the first raid-tier launched up until 7.25. I did M1S, M2S and got half way through M3S and things kind of just fizzled from there.
    So the break was from ~July 25th, 2024 to May 27th, 2025. So ~10months.

    I already posted a lengthy MSQ story related post as to why I was taking a break. TLDR being not vibing with the story at all.

    But now, I'm already feeling like I have to find ways to enjoy the game. I log-in daily, do some society questlines and check my retainers and pretty much log-off.

    But as I've been thinking about my initial "burn out", during those months I was taking a break and more recently these past few weeks, I think I know where the real issue lies ultimately.

    When I was doing the first raid-tier I remember clearly being really pissed off at the weekly reward lock-out and you just getting 1 book if your rolls were bad on the other rewards. And kind of realizing how long it would take for me to get any meaningful gear progression for my efforts.

    And the reason this is a problem for me became more apparent when Arkveld launched,
    at first I wasn't all too interested in the Ex trial, but when I did the Normal-tier and saw that all the weapons would actually be an upgrade for all my jobs, I got alot more exited.

    I haven't done any of the new relics, because SE didn't even try to innovate with the relic system to make it more modern. So when I heard it was just Atma grinding and Light-farming I was instantly out of it, despite me being a big proponent of gear progression. And me actually liking relic grinds from ARR as an example. But there's a reason for that. All past relic grinds have been adjusted to be more reasonable grinds since they've been out quite a while, but for the new ones in Dawntrail they decided to add them without these adjustments as if it's somehow a good thing to only do roulette spam.

    Add to this that Duty Roulette itself does not reward the player enough for spending 20minutes at a time being stuck in a dungeon you've done a billion times, I've started to notice that FF14 just doesn't care to reward the player for the time they spend playing the games most repetitive content, nor is it worthwhile to pay a sub to a game that doesn't respect the time either.

    And let's not speak of the fact that raid gear for current tier is still weekly locked. Ridiculous.

    Here are some things that I think 8.0 should have, in terms of rewarding the players for their effort:
    1. Double the tomestone rewards for all Duty Roulette. As it stands you're literally wasting time by doing roulettes for tomes as opposed to hunt trains. Unless you do them in the middle of the night when hunt-trains are not happening.
    2. Allow Leveling roulette to have tomestone rewards, if you have 1 or more jobs at max level, while using another job.
    3. Unlock raid gear entirely after max 2 months. There is absolutely no reason to gatekeep the gear longer than that.
    4. Add ways for players to gain additional raid gear rolls that week, by doing weekly tasks. For example: Doing an Unreal-trial unlocks 1 extra roll on raid gear that week.
    5. Seasonal reward structure for Criterion that gives an alternative way to get same ilvl gear as from current raid-tier. This is a pipe-dream, but you could make this gear ugly by using some ARR pieces that just have the stats from the current iLvl and those pieces would just automatically swap whenever there's a new raid tier, maybe not on the same week, but after the 1st week you'd see Criterion have some gear you could go get that bumps up your ilvl. IF you missed out on a roll as an example.

    These are just random examples, but the main point I'm trying to convey is that I cannot find joy in the game unless I have variety of ways to improve my characters at all times. Even when I am "current" and I have "BiS" gear, I should have ways to go beyond it if I choose to.

    Now I know there's alot of people here who wish the games gear would lose all stats and gear just becoming glamour rather than character progression, but I just can't get behind that sentiment when it's such an important part of why I enjoy playing videogames in the first place.

    It took me a while to realize this, but when you are playing through the MSQ or leveling your alt-jobs the game does have a sense of progression and it keeps you going. But once you reach end-game and your only option is to do raiding, relics or just give up. I personally find it better to just give-up than try to be there every week playing my brain out just to get a few itemlvls higher.

    To me it just doesn't feel like a worthwhile tradeoff and I hope 8.0 really tries to push the boundaries of innovation when it comes to this stuff that wouldn't be all that impossible to adjust either.
    (4)
    Last edited by Kirutsuki; 10-12-2025 at 07:01 PM.

  2. #2
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    1. implement anti-cheat so raiding in this game has at least 0.1% of a point. As it stands this is the only MMO on the market that is basically a giant private server when you're on PC.
    (8)
    Last edited by Kandraxx; 10-12-2025 at 08:18 PM.

  3. #3
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    183
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kandraxx View Post
    1. implement anti-cheat so raiding in this game has at least 0.1% of a point. As it stands this is the only MMO on the market that is basically a giant private server when you're on PC.
    I don't even cheat and I don't see much of a point beyond "that was cool".
    (4)

  4. #4
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kirutsuki View Post
    I don't even cheat and I don't see much of a point beyond "that was cool".
    Seeing that you spent 30 minutes of your life to write a wall of text essay about a dying japanese video game you must know the point. You talk about that shit like you're living it.
    (1)

  5. #5
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    75
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kandraxx View Post
    1. implement anti-cheat so raiding in this game has at least 0.1% of a point. As it stands this is the only MMO on the market that is basically a giant private server when you're on PC.
    People always gonna cheat it does happen even with kernel level anti-cheats ( newest BF6 is an super fresh example ) - Towards the topic itself the fresh NEW / DIFFRENT system of gearing up teh character starting 8.0 COULD BE some fresh air we all need.
    We need new thinnngssss , innovation , experiments
    (2)

  6. #6
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    122
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Quote Originally Posted by Kandraxx View Post
    1. implement anti-cheat so raiding in this game has at least 0.1% of a point. As it stands this is the only MMO on the market that is basically a giant private server when you're on PC.
    ...and lose most of playerbase overnight
    Interesting ideas you propose but no thanks no, I still would very much like for FFXIV to continue going in a different direction than straight to the graveyard
    (2)

  7. #7
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    1. + 2, eh I mean, you have alternatives, so I think it's fine
    3. Well, 2 months unlocked, maybe not, but at least increase the tomes. Make a 4-month tier unlock, perhaps.
    4. UR is much easier than savage, so I dunno about it; it doesn't sound all that fair.
    5. hmm in some way that would be ok and also not.

    I do think the entire gearing system needs to be redone.
    (0)

  8. #8
    Player
    ViinaS's Avatar
    Join Date
    Jul 2024
    Location
    As far away from Dawntrail as possible
    Posts
    151
    Character
    Viina Sixstep
    World
    Shiva
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kohashi View Post
    1. + 2, eh I mean, you have alternatives, so I think it's fine
    3. Well, 2 months unlocked, maybe not, but at least increase the tomes. Make a 4-month tier unlock, perhaps.
    4. UR is much easier than savage, so I dunno about it; it doesn't sound all that fair.
    5. hmm in some way that would be ok and also not.

    I do think the entire gearing system needs to be redone.
    I do not think it'd be unfair at all if said alternative gear looks worse and drops maybe 2-3 months after Savage.
    Then you cna use it to fill out the stuff you already have.
    Otherwise most Savage gear is only for Glam and necessary for Ultimates and farming... the same Savage and otherwise just for your e-peen feeling in weak-ass content it won't matter in anyways.

    That said that argument if Savage rewards get unlocked earlier than... over half a year later.... would also just boil down to raiders being mad that others have a similar ilvl than them without doing Savage which is just.... little kiddie behaviour.
    (0)

  9. #9
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kirutsuki View Post
    Yes, there's other means, but you have to go out of your way to find them reliably. Not being in discord to find Hunt Trains is a big issue.
    And the only other options you have is some gacha nonsense with Wonderous Tails.

    Wait, you get tomes from Savage raiding? (joking)

    I don't mean you get the chest inside Unreal, but that you can re-roll in the Savage as if you never opened the one of the weekly 2 chests.
    Yea, it'd be harder to implement, but as I said all these were just random examples to boost morale on doing them.
    Hunts are very active for extended periods of time during a savage tier. Lower at the end of it, of course.

    An extra roll chance means exactly that, granting you another chest of savage, and now that's something I don't agree with. So why not provide it directly in savage to begin with, and why do I have to take extra steps for it?

    They should just scrap the awful system, I reckon.

    Quote Originally Posted by ViinaS View Post
    I do not think it'd be unfair at all if said alternative gear looks worse and drops maybe 2-3 months after Savage.
    Then you cna use it to fill out the stuff you already have.
    Otherwise most Savage gear is only for Glam and necessary for Ultimates and farming... the same Savage and otherwise just for your e-peen feeling in weak-ass content it won't matter in anyways.

    That said that argument if Savage rewards get unlocked earlier than... over half a year later.... would also just boil down to raiders being mad that others have a similar ilvl than them without doing Savage which is just.... little kiddie behaviour.


    I do, think 10 months / savage cycle is beyond stupid, boring, and unnecessary. It should be maybe 6 months, or just entirely scrap the lock idea. Nobody cares if somebody funnels everything into 1 character/person. Let me enjoy the tier at my own pace.

    As for ilvl, you can already be around 760 by doing the newest EX + upgraded Tome gear. The point of doing savage is not even the ilvl in the number sense; it's the optimal stats that they provide, which translates into high dps and easier clear/ dps checks.
    (0)
    Last edited by Kohashi; 10-13-2025 at 10:58 PM.

  10. #10
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    183
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kohashi View Post

    An extra roll chance means exactly that, granting you another chest of savage, and now that's something I don't agree with. So why not provide it directly in savage to begin with, and why do I have to take extra steps for it?

    They should just scrap the awful system, I reckon.
    I personally think games should push players into doing variour things rather than exclude content into one specific game-mode.
    As an example I largely dislike Field Exploration content, because 99% of it is within an instance and it has no value outside of it, nor does anything you do outside effect things inside.
    I would love if the game gave me reasons to do those types of content that also influences my characters growth, be it either these re-roll systems or something else entirely.
    It's one of the reasons why I think criterion should have a way to get that character growth as well, because otherwise there's no reason to do it unless you want to grind it for a mount or something.

    Now sure there's probably better ways of implementing it than what I suggested, but it would be something rather than nothing.
    I've never personally done any Unreal, because I've never felt like the rewards of doing it was worth my time so it was just the first thing that came to mind.
    Honestly it could just as well be a weekly challenge log type thing as well for all I care.

    But do you have other systems or ideas to replace the savage chests rolls, if they were to scrap it? What would work better and be less of a slap in the face?
    (1)

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