The story

I understand that not every story decision is going to appease every player, as everyone has their own preferences. However, based on my criticisms of the current trajectory, I feel the narrative needs to return to a more grounded style.

1. Focus on Established Lore
The story needs to become less reliant on futuristic elements like the ones seen in the District 9 portion of Dawntrail. Instead, there should be a greater focus on the Garlemald region, exploring its remaining territory, people, culture, and technological mystery. I feel the novelty of the District 9 setting has actively outshone and diminished the potential for deep, organic exploration of existing lore, like that of the Garlean Empire.

2. Restore the Adventure Guilds
The Adventure Guilds need to be relevant again. They were key to the early game and provided a natural sense of purpose before we were hired by the Scions. I would strongly advocate for more Adventure Guild content, as this framework naturally facilitates the feeling of being a free adventurer.

3. Grant the Player Autonomy
We need less Scions—ideally, no Scions at all—to follow us around. Their main story is complete. Furthermore, we should not have to bring the groups from Dawntrail with us on future missions either. Give the Warrior of Light back their own adventure. I do not want these key groups following us around like baggage once their story arcs are truly over.

I know this is a significant list, but I believe these changes are essential for restoring the fundamental feeling of adventure and player autonomy in the game.

Anyway, it's just my feedback to the game.

part 2