I hope this feedback helps or is considered.

MSQ Pacing and Mini-Games
I feel the pacing in Shadowbringers and Endwalker, in terms of the MSQ mini-games, always provided a welcoming addition to the main story. I truly loved that approach.

However, I intensely disliked the one in Dawntrail, primarily from a plot perspective. The initial idea of aiding all the tribes to learn from them sounds cool at first, until you realize the way this entire concept is introduced is incredibly childish compared to the high stakes and mature narrative we've recently experienced.

Specifically, the section involving the Pelupelu people in Urqopacha was truly awful, especially with the trades. That region of the MSQ was draining and too long, and ultimately, I became completely tuned out. It completely failed to teach me anything about that culture, which was supposedly its entire purpose. The same flawed premise goes for the District 9 portion as well.

Lowbrow Humor and Gimmicks
I know lowbrow humor is a gimmick seen in many MMOs like World of Warcraft, but please: no more feces references or at least tune it down a bit. (This isn't a metaphor; there are literally too many feces references in the game like the Great Golden Gobbue, Disciple of the Land, A Likely Prospect, A Sordid Situation quests.) I know WOW has more, but still.

part 1