Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1
    Player
    SkizzleAbernath's Avatar
    Join Date
    Mar 2019
    Posts
    31
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Gladiator Lv 77

    Thoughts and observations from a 1.0 player about the current state of FFXIV

    Maybe I’m just an old head who doesn’t get it anymore, maybe this same predictable rinse-and-repeat formula that’s been going on for almost 11 years now is exactly what the player base actually wants?

    Within the official forums and even in-game, I’ve started noticing something: Yoshi-P seems to be losing some of his strongest long-time supporters, the players who used to accept anything he presented because, for them, he could do no wrong. Ironically, that very vocal group might have been one of the biggest obstacles to real change. Maybe their unwavering support made the dev team too comfortable, leading to these increasingly shallow updates and event contents that can be cleared in 20 minutes for a quick cosmetic or mount.

    Was this really the goal of the game?

    The same can be said for many FFXIV streamers who came from WoW and monetized their time here. A lot of them milked the hype for as long as possible, and once that dried up, they jumped ship and started criticizing SE and the dev team. Of course, there are still some around who won’t speak up honestly out of fear of burning bridges with SE just to stay in good standing and keep their audience entertained.

    I’m genuinely trying to understand why this mindset exists how this game drifted so far from its foundation and became what feels like a WoW clone. And how we, as players, allowed this to continue for so long.

    Before anyone jumps in with the classic “this isn’t a WoW clone” response there’s literally an interview where Yoshi-P told his team to study and play WoW, since it was the top-selling MMORPG at the time. And sure, I get the logic behind that. But here’s the thing: shouldn’t whatever you create still be unique?

    People often bring up the argument that FFXI borrowed ideas from EverQuest, and that’s true but FFXI still managed to stand on its own. It had its own soul. It felt like Final Fantasy. FFXIV, on the other hand, feels more like a generic MMORPG with a Final Fantasy skin layered on top.

    Countless times I’ve seen new players in the Novice Network say things like, “Oh, this job reminds me of [WoW job].” And sure, comparisons are natural both are MMORPGs but no one plays Mortal Kombat just because it reminds them of Street Fighter and picks Scorpion because he “feels like Ryu.” They're both fighting games right?
    That logic just doesn’t hold up yet it’s become normal here.

    In my honest opinion, Dawntrail’s writing has been quite poor. A lot of it feels rushed, scattered, and emotionally flat. The expansion didn’t introduce anything truly new either. These days, FFXIV feels like a ghost town people don’t socialize, don’t chat, and many just log in to maintain their houses.

    This game should offer us so much more than that.

    Most of us 1.0 players also came from FFXI. None of us wanted FFXI 2.0, but we definitely didn’t sign up for Final Fantasy: A WoW Clone Reborn either.
    (5)

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,736
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SkizzleAbernath View Post
    Most of us 1.0 players also came from FFXI. None of us wanted FFXI 2.0
    I think lots of people wanted that, they just didn't stick around much longer than ARR because this game is a gear treadmill and doesn't have any theorycrafting depth.
    (5)

  3. #3
    Player
    SkizzleAbernath's Avatar
    Join Date
    Mar 2019
    Posts
    31
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Gladiator Lv 77
    How could it go so wrong? Why were 1.0 players so deceived, putting their faith and trust in Yoshi-P, only to have FFXIV built at their expense? It feels like the underlying plan was always to use one player base to appeal to a completely different one. If that weren’t the case, why would so much effort have been put into studying WoW for development purposes? It’s hard to ignore the fact that Blizzard’s player base seems to have been the primary target all along.
    (1)

  4. #4
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,361
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    If XIV was anything like XI I would not be playing today.

    The game is currently not in a good spot, though. That I will agree with.
    (2)

  5. #5
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    I wouldn't in any way, shape, or form call FFXIV a WoW-clone. If it was, I'd still be playing WoW. There's a reason I left that game behind almost 5 years ago, made FFXIV my main MMO, and have never looked back. They may both be MMO's, but they have very different target audiences. WoW went all-in on the eSports approach with Arena PvP, ever higher levels of Mythic+ dungeons, etc., and the result is a notoriously toxic playerbase focused on those things. FFXIV has always been about the story, role-playing, and a decidedly more casual approach to gaming. WoW sees leveling as an inconvenience that gets you to endgame, where everything really exists; FFXIV sees the journey as an essential component of the experience.

    Naturally, games look to each other and borrow things here and there, and for FFXIV making 2.0, it made sense to look in WoW's direction since it had recently hit its peak but was also rapidly shedding players, so the dev team here could get a good sense of what worked and what didn't. For example, pretty much the main thing they "borrowed" from WoW was the token system for getting high-end gear that WoW was getting criticized precisely for abandoning in favor of low-% RNG drops.

    Yoshi-P seems to be losing some of his strongest long-time supporters,
    This happens to anyone, anywhere, anytime. The forums aren't really a good indication, because this place is always negative, and largely populated by whichever specific people happen to not like the current expansion, while those who do largely tend to just play the game and don't post much. Heck, ShB is widely viewed as the "best" expansion, but you'd never know it if you were actively perusing the forums at the time.

    But here’s the thing: shouldn’t whatever you create still be unique?
    And that's exactly what FFXIV has done. Seriously, just poke around the forums and you'll see the usual litany of complaints that largely amount to pointing out all the ways FFXIV is not like WoW.

    Before anyone jumps in with the classic “this isn’t a WoW clone” response there’s literally an interview where Yoshi-P told his team to study and play WoW
    Studying a game doesn't mean you're taking everything from it. See above for how little of WoW's systems were actually brought to FFXIV.

    If that weren’t the case, why would so much effort have been put into studying WoW for development purposes? It’s hard to ignore the fact that Blizzard’s player base seems to have been the primary target all along
    With apologies, this actually makes me laugh out loud. One of the common refrains from some particular doomers around here is that FFXIV "failed" precisely because it didn't actively do anything to become "more like WoW" and attempt to keep those who came here during the infamous WoW Exodus. Again, simply studying other products while designing your own doesn't somehow mandate that everything you do afterward will copy them. It may mean (as it did here) taking very specific things like gear tokens while precisely avoiding other things that you realize you don't want your game to have. The take I'm reading just doesn't feel believable.

    These days, FFXIV feels like a ghost town people don’t socialize, don’t chat, and many just log in to maintain their houses.
    I'm not familiar with your server or what DC is might be on, for me on Greg (Aether), FFXIV feels just as populated as usual at this point in a patch cycle. FC and NN chat is alive, Hunt trains are as social as ever, and there's often various chatter going on in the random Roulettes and WT content I do. I'm not getting the sense you're getting. At all.
    (4)
    Last edited by Striker44; 10-12-2025 at 06:13 AM.

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,675
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SkizzleAbernath View Post
    I’m genuinely trying to understand why this mindset exists how this game drifted so far from its foundation
    People saying it drifted from its foundation is not about it being a "WoW clone". It's about how they "fixed" a lot of things by simply removing problematic or annoying mechanics, and not replacing them with anything new, simplifying and trivializing the entire game over time. Elements, damage types, job synergy with damage types/MP sharing/TP sharing, MP management, enmity management, positionals mattering, nuances (things doing more than just damage requiring you to actually read the tooltip).

    Ironically, some of the complaints are about it not moving from its foundations - there have been many issues since the game was created that we let slide because we figured they'd get solved at some point. Of course they'd solve this or that issue by the time it's been 10 years, right? But here we are, 12 years later, with a lot of issues unsolved that anyone with programming knowledge would have solved in that time.
    Before anyone jumps in with the classic “this isn’t a WoW clone” response there’s literally an interview where Yoshi-P told his team to study and play WoW, since it was the top-selling MMORPG at the time.
    Well yes but they didn't even manage to make it the same as WoW. If you want a WoW clone, I'd suggest playing SWTOR. That's a game that actually pulled off the feat of copying WoW to the letter.
    shouldn’t whatever you create still be unique?
    After 2.0 release, this game drifted from WoW and just kinda added whatever was logical in response to players. It is possible some of these logical responses were also happening to WoW but it's pretty obvious that SE have been ignoring WoW for a long, long time. Yoshi-P had no idea WoW had a housing update, for example, and recently was surprised when an interviewer brought it up.
    These days, FFXIV feels like a ghost town people don’t socialize, don’t chat, and many just log in to maintain their houses.
    It's pretty simple why. SE just adds content with an expiry date. For example, you farm a mount from an extreme trial and then you're done, never to touch it again. What made older MMORPGs strong was their focus being on adding replayable systems that involved work and social interaction, rather than "content".

    Requiring a player to craft for you is an example, something that you can't get from the market board or elsewhere. PvP is the most obvious example. Chocobo Racing with players, Triple Triad PvP, are examples that currently exist. Systems that make players rely upon eachother, have to socially interact, and therefore create a different experience every time, which makes it different every time and enjoyable to do again.

    Helping new players was also a fundamental part of older games that made them fun to replay. It wasn't about you, it was about the new players. Helping them get their first steps and being the tutorial because these games didn't know how to help them with that. There are FCs that do this still, but it can be largely ignored by those players with Duty Support, Duty Finder. Raids being either extremely easy or being so hard that there are wipes due to a single mistake, with mechanics that disincentivise helping people clear savage (losing chest loot), makes it harder to get people into raiding, the main thing they spend development resources on.
    (4)

  7. #7
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    59
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Lack of innovation take its turn on the game.
    Mechanics are outdated
    Figths are outdated
    Classes are dead boring.
    All you have to do is to learn where to stand in certain frame of the fight.
    People get tired of it and quit over the time.
    Whats is in here to be supprised about?

    On top of that there are :
    Massive submarine fleets what people actually bot owning +30 houses at once leading to flooding the market with empty gil and enforcing the issues related to healthy economy.
    Lack of accessability towards the content you might not be able to do latest 4th fight of the raid tier to unlock the newest ultimate as nobody does do it anymore as people moved on.
    Lack of accessability towards learning the forced patterns in fights the game does not teach you things specially if you are a sprout
    600h+ of visual novel based on emotes what is not exciting over certain period of time.

    There is way more moments when a player can feel that the game is against them than the opposite where the content is not something to be happy about but more of a chore or heavy duty grind like 99 tomes for a mount if you got a bad luck. - Is it really fun to beat the same boss for over 99 times? It's not a content it's just a punishment for trying if your luck is bad.

    Then newest relic area if we are at the luck side and it's drop rate.

    My question is to who is this game targeted - Casuals no most of them left, RP community is shirnking each day and raiders we all know they cheat and push the raids quickest as they can same as the top ultimate clearing teams getting caught cheating each new ultimate is being realised.

    So to what a type of the player is this game? Because i deeply did belived it was meant for everyone to enjoy and cheerish what it does have to offer not put obstacles each time something is realised. ( beating lvl50 of oldest deep dungeon as an example )

    *edit*

    Fates I forget about fates.. how repetetive and about nothing they are it's almost always not worth to bother aside of the special fates for special rewards
    there is nothing about them what is exciting other than being dead repetetive.
    (17)
    Last edited by Myotis; 10-12-2025 at 01:32 PM.

  8. #8
    Player
    Dastan's Avatar
    Join Date
    Oct 2023
    Posts
    60
    Character
    Dastan Twillane
    World
    Leviathan
    Main Class
    Paladin Lv 100
    I think my main complaint with this game, is that they are clearly trying to please and satisfy every type of gamer that exists. Someone has a problem that a lot of people agree with, they will make changes based off that. But at the same time, it will alienate others who hate that change.

    You literally cannot make everyone happy. They should just take a direction they want the game to go in, and stick with that. If someone doesn't like it, they can unsub and go somewhere else. It might make people leave, but the game will stay on a consistent path and they can only make improvements to what they already have. People that enjoy that will stay.
    (0)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,455
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dastan View Post
    I think my main complaint with this game, is that they are clearly trying to please and satisfy every type of gamer that exists. Someone has a problem that a lot of people agree with, they will make changes based off that. But at the same time, it will alienate others who hate that change.

    You literally cannot make everyone happy. They should just take a direction they want the game to go in, and stick with that. If someone doesn't like it, they can unsub and go somewhere else. It might make people leave, but the game will stay on a consistent path and they can only make improvements to what they already have. People that enjoy that will stay.
    Well I sure as hell wish they'd listen to some of the problems I have then. Considering the follow up every time I brought some of those up, why is SE never acting upon it then?
    (5)
    Secretly had a crush on Mao

  10. #10
    Player
    SkizzleAbernath's Avatar
    Join Date
    Mar 2019
    Posts
    31
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Gladiator Lv 77
    @jeeqbit & @Striker44
    At the end of the day I get that this is a business players don’t own anything here, SE does. But we’re ignoring some key history.

    @Myotis this one is for you!
    One example is the old direction survey from like 2012 I think: the community split was roughly 62% vs 38%, and the majority did not want to be locked into a hamster-wheel progression loop that doesn’t respect limited playtime. In practice, it’s the same routine every tier: you log in, clear your weeklys for tomes, gear up 1–1.5 jobs, and by the time you’re “caught up,” your progress is invalidated and you farm again. There’s no breathing room for players who can’t no-life the game. Despite what a majority wanted you went against their wishes. Why even bother with a survey if you're not going to respect what your players want?

    Another example: at the first EU Fan Fest, Yoshi-P was asked almost exactly what you mentioned about crafting and coordinated gameplay. The proposal was to have multi-role, multi discipline objectives e.g., go to Dungeon X, clear certain conditions to spawn an alternate boss that drops a unique item; hand that to a crafter; have gatherers bring complementary materials; craft a key item to spawn a world boss or unlock a special fight/dungeon(This sounds like MAPS I get it but this was meant to have a bigger purpose than maps.. The idea was dismissed as “too complicated for newer players.”

    But… isn’t this an MMORPG? Isn’t the genre fundamentally about interdependence combat, crafting, gathering, exploration creating content together that no single role can complete alone? If we only want solo-friendly, single-path content, there are fantastic single-player RPGs like The Witcher or Skyrim. FFXIV can (and used to) be more than a weekly checklist treadmill.

    When you backtrack statements across the years, the pattern often reads as goal-post shifting: things said to the community vs. what’s actually implemented later. That doesn’t have to mean malice but it does come across as contradiction without accountability. And for many of us especially 1.0 veterans that erodes trust.

    TLDR: The player base repeatedly signaled it didn’t want perpetual treadmill design. Systems that could’ve fostered lasting, cooperative MMO depth were waved off as “too complex,” while the game doubled down on time-gated weekly loops. Over time, the gap between stated intent and delivered design makes long-time players feel misled and that’s the core of the frustration you’re seeing now.

    Anothering thing Jeeqbit, I doubt that you're that gullable to believe that Yoshi P doesn't know that WoW had housing. News about housing travels fast and I'm sure plenty around him informed him of Blizzards next moves for their mmorpg. It's transparent that he does live in his own little bubble when it comes to FFXIV but I'm sure he knows very well what WoW had planned but had to be diplomatic about in a interview if that actually happened (haven't checked the interview).
    (2)
    Last edited by SkizzleAbernath; 10-12-2025 at 10:50 PM.

Page 1 of 3 1 2 3 LastLast