That’s what I originally thought (not that I really know what goes into game design and code)Arachnophobia filters are becoming more common in games because of how common it is as a phobia.
I don't see any reason against it. It's just a toggle to switch models, right? I think having a few enemies and concepts that freak me out is good for immersion and horror but I also don't suffer from any phobia that put me into fight/ flight/freeze at the sight of it.
I have exactly that the freeze in this case. For me in particular (IRL) it depends on the situation of where the creepy evil thing is will depend on how I react.
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