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  1. #37
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    130
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    TBN has a scaling issue for me mostly. And it feels like every expansion since Stormblood it has lost effectiveness.
    Because the Barrier is a % of HP, there is a constantly shifting threshold of if it will get broken for the Darkarts proc or not. So you can get punished for getting better gear. More HP = better barrier, but potentially losing darkarts proc.
    The second trouble with TBN is against reoccuring damage, such as autoattacks and poison.
    Some poisons or autos will break them in 1-2 hits, but some will break them in 3. Since TBN is 7 seconds- this means you have to be hitting it near tick-perfect if it's 3. If there's a 4 hit threshold, you're out of luck. You shielded them, but again no Darkarts.

    I noted the trouble with autoattacks a lot this expansion. Most bosses attack not so frequently for middling damage. Not usually enough to break a TBN. Exception was M5S, while not the heaviest of hitters - attacks frequently. M8SP2 also. Otherwise the entire tier1 I don't recall it being useful much either.

    Solutions?
    1. Scrap the Darkarts thing entirely and make it a more generic shield that costs no MP. A smaller shield with a little mitigation and a regen on it. I know this loses skill expression - but in the scope of a "wider" Dark Knight rework that could happen, I'd be fine with this if they added different places for skill expression.
    2. Make the Darkarts proc a lower % than the Shield. Perhaps it's 50%. whatever % makes sense.
    (2)
    Last edited by SalamanderIX; 11-01-2025 at 04:50 PM.