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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,399
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly the only thing that needs to change with TBN is there needs to be a lower level version(Just reuse shadowskin animation) unlocked before lvl 50 and then it upgrades to TBN at 70.

    If they keep the risk vs reward factor for TBN then it needs to do more, whether that is adding mitigation, adding healing or increasing the duration to 10s to allow more time for the skill to break.

    We compare TBN to other short mits. TBN provides a shield, that is it. Others have some combo of shield and heal or heal and mitigation or all 3. I dont think the 10s shorter cooldown with risk/reward factor is strong enough to justify it's current strength compared to other tanks.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,657
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    [...] We compare TBN to other short mits. TBN provides a shield, that is it. Others have some combo of shield and heal or heal and mitigation or all 3. I dont think the 10s shorter cooldown with risk/reward factor is strong enough to justify it's current strength compared to other tanks.
    Strictly from a mitigation standpoint? That 25% HP shield is a lot mightier than it lets on. "That is it" like as if it isn't strong. I mean:

    - if you use TBN vs a single hit, it provides equal effective HP (eHP) as rampart, as 20% mitigation mathed out is +25% eHP
    - unlike other %-type mitigation, TBN actually scales in value when paired with one or more %-type mitigation effects rather than having diminishing returns
    - even with prolonged damage taken, that is a 25% HP shield on a 15s cooldown. If MP pool allows, that's a benediction's worth in shields over the course of a minute.

    Pre Lv82, thats TBN vs base Sheltron, Raw Intuition and Heart of Stone. TBN is incredibly powerful here. Post Lv82, thats TBN + Oblation vs the upgraded short mits, which is still quite potent because DRK also has Dark Mind on a 60s cooldown rather than 90s like Bulwark, Thrill of Battle and Camouflage. Being able to have a 19%/28% mitigation + a 25% HP shield every minute without even considering Rampart, Shadowed Vigil or Reprisal is extremely potent.

    For context, with 19% (Dark Mind + Oblation vs physical) and TBN, you sit at 154.32% eHP, with 28% (same but vs magical) that amounts to 173.61% eHP.
    For comparison, Holy Sheltron + Bulwark or Rampart (15%, 15%, 20% mitigations) is 173.01% eHP, with both of them having a longer cooldown/chargeup.

    Quite close numbers, but with drastic cooldown differences. Technically, it is more than fine - but if we really want something "added" or improved...

    1.) Extend the timer of TBN to 8-10 seconds (from 7 seconds) to at least match the short mitigations)
    2.) Add whatever healing/utility you may want on Oblation instead
    (5)