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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mecia View Post
    Its application time should be made faster.
    This weird non-equal delay to things in FFXIV is so weird. If at least all skills had the same delays of press->application and application->effect, then I'd be okay. But somehow TBN has a far longer time between when you get the buff and when the shield can start absorbing damage than other shields!
    (0)

  2. #2
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,027
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    This weird non-equal delay to things in FFXIV is so weird. If at least all skills had the same delays of press->application and application->effect, then I'd be okay. But somehow TBN has a far longer time between when you get the buff and when the shield can start absorbing damage than other shields!
    It isn't just TBN since Manaward on BLM has the same issue. Press it too late and you still get punched in the face without the pillow.
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,655
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mesarthim View Post
    It isn't just TBN since Manaward on BLM has the same issue. Press it too late and you still get punched in the face without the pillow.
    Application timing is one part of the equation, the other is how damage calculation is working. Basically, when damage occurs, it checks for a bunch of things like "are you immune to damage? does it crit? do you block/parry?" and shields tend to be very early in the calculation from what I could feel/figure out as it's basically just checking what your HP is first. (shields are just yellow HP)

    That's why things like Hallowed Ground (immunity check) were notorious for having to be pressed early enough else it being ignored - this got improved over time.

    I think it more or less checks things in this order:

    1.) Immunity
    2.) HP values
    3.) Mitigation effects
    4.) Crit [yes/no]
    5.) If no crit: Block [yes/no]
    6.) If no block: Parry [yes/no]
    7.) Can you die? (Holmgang/Living Dead)
    8.) Are you dead? (HP <= 0)

    That's why you can activate Holmgang and Living Dead after a snapshot already occured as the animation goes out - I did it many times in ultimates (10-30ms latency), it's quite silly.
    (0)