Quote Originally Posted by Wyndam View Post
Add a HoT when it expires regardless of whether the shield was used or not. Delete Oblation which feels even more like it's just button bloat after the Dark Mind change. Alternatively, allowing the unused portion of the shield to convert to healing when the shield expires would lower the skill floor. 2nd alternate suggestion would be roll the mitigation from Oblation into TBN but I can only imagine the complaints if that happened.
I was thinking the same but I'd just flat-out merge it: After TBN expires (no matter why or now), you get another X seconds of 10% DR. Delete Oblation in turn. Done.

Quote Originally Posted by Reinhardt_Azureheim View Post
Being able to freely throw a 10% mitigation to self or a teammate on a 60s recharge, indepedently of Dark Mind and TBN, is not button bloat. The power is in its flexibility.
whynotboth.jpg

It is button bloat. It also gives flexibility. But it also is just button bloat, as we already have multiple versions of percentage-DR, both for ourselves and others.