No and to be fair it's a similar problem TBN can find itself in: As your gear improves and fights get shorter, it becomes tougher and tougher to "pop" TBN. Likewise as a Warrior takes less and less damage, the healing they got from pre-change thingy goes up, but their need for it evaporates so that counterintuitively it becomes weaker in a net-calculation. This is why it's fine in PvP where our HP and stuff is unaffected as we don't go up in item level.
It's of course easy to fix, and the fix is the same one as for healers as a whole role: Make fights actually deal actual amounts of damage to people, not just the tanks, but yes, also them. Like actually tax defenses and make tanks sweat a little bit. Of course it's not entirely simple in that the ilvl-curve also needs flattening to within a single expansion the effect of each new tier of gear is less overall effective as the previous one, and this has to rapidly compound (so weak->okay gear is noticable, but okay->great is far less so).



Reply With Quote






