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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,940
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I don't think TBN has any reward in the "risk vs reward" exchange.

    I don't think they need to remove the MP costing aspect, but using TBN should be rewarded instead of being DPS neutral and not incentivising some level of risk, such as a very small potency gain from using edge of shadow while under the effects of "dark arts". Theirs also the possibilty of adding a small healing effect, though I think dark knight is fine with healing sustain right now I dont think it needs more so something would have to give somewhere else for me to be more on board with that, I'd move it down a couple of levels too (Like around 50-60).

    On the topic of Oblation, I think oblation could possibly be reworked, I don't really see the point in having a 10% mitigation it feels like the definition of "bloat" it only really exists as you can't have extra mitigation value tied to TBN unlike other tank skills (which I am against stacking effects onto skills that do the same thing, I rather stuff like Holy sheltron just be a 20% mit and regen, not two seperate stacked mits). You can very easily make something like dark mind targetable and have 2 charges. Tanks already have rampart, 40% mit, short mit and a 90s (60s for drk) by default, they should generally separate those skills and make them more flexible we don't really need more mitigation skills put ontop of that especially when you can have more interesting skills replace that.
    (0)
    Last edited by Rithy255; 10-10-2025 at 11:43 PM.

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,432
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Oblation grants Dark Knight the unique ability to single target mit 3 individual people at once.

    If you don't see value in that you probably don't do high end content.
    There is a lot of power in having these buttons exist seperately rather than as yet another homogenous fire and forget lv 82 tank mit
    (3)

  3. #3
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    941
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Oblation would be slightly less awkward if it were available at a lower level (even, dare I say, before TBN) with 1 or 2 charges, and optionally got an upgrade to 15%. There are still too many WARs running around anyways.
    (1)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,625
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Oblation would be slightly less awkward if it were available at a lower level (even, dare I say, before TBN) with 1 or 2 charges, and optionally got an upgrade to 15%. There are still too many WARs running around anyways.
    WARs running around is because of the unwillingness to tone down Raw Intuition/Bloodwhetting, to be honest. Those skills would still be extremely good even if they only triggered once per weaponskill rather than for each enemy hit, given the short cooldown. It would also make the synergy with Rampart & Thrill of Battle more relevant for AOE situations rather than being a Benediction with a 25s cooldown.
    (5)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,615
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Remember when WAR's AOE self heal was still based on skill with the healing directly based on damage dealt? Like in pvp?

    But I don't think we can have nice things like that anymore.
    (2)
    Secretly had a crush on Mao

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,359
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Remember when WAR's AOE self heal was still based on skill with the healing directly based on damage dealt? Like in pvp?
    While unintuitive, I get this change. After all before it meant you healed - significantly - less at lower ilvls and against higher content, which disproportionally hurt newer and undergeared players, those very ones where tank self healing and overall healing as a concept still matters. While the bigger healing went to those who took less damage anyways, and hence wouldn't even be able to utilize it.

    I suspect this could be done smarter of course, say Warriors produce stacking shields on themselves instead of healing, but as their health drops this decreases while healing from damage increases. As this is based on health missing, it scales with taking more damage at lower gear levels.

    All hypothetical of course because SE has shown in the past that they're unwilling to do actual reworks, nevermind re-implementations. They did one (Summoner), and everything else even Black Mage is something that'd be a pretty minor side-note in any other MMO, it just feels big here because we virtually never get big class changes.
    (2)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,615
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carighan View Post
    While unintuitive, I get this change. After all before it meant you healed - significantly - less at lower ilvls and against higher content, which disproportionally hurt newer and undergeared players, those very ones where tank self healing and overall healing as a concept still matters. While the bigger healing went to those who took less damage anyways, and hence wouldn't even be able to utilize it.
    No other tank healed at lower lvl (sub 80) beyond GNB with Aurora, or if you want to push it, PLD with Clemency at the cost of no damage and MP. Neither did WAR in SHB even though it had the new shiny Nascent Flash that allowed it to heal like today, but only once out of two because it was damage based (so pretty crappy outside of burst tools). Nascent unlocked at lvl72, there was no WAR self heal below except Equilibrium in the HW range (which was isn't very powerful in its base form).
    (0)
    Secretly had a crush on Mao

  8. #8
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,359
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I agree, but that's not what I wrote. I wrote "ilvl".
    (1)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,625
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Would at very least get you to commit spending an Infuriate for a bigger heal, yeah.
    (0)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,615
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I see. Still not sure why is this a sudden problem. Are we also complaining that DPS do more damage as they gear up, or that healers do crank more healing as their gear gets better, or that people take less damage as their defenses go up?
    (0)
    Secretly had a crush on Mao

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