I don't think TBN has any reward in the "risk vs reward" exchange.
I don't think they need to remove the MP costing aspect, but using TBN should be rewarded instead of being DPS neutral and not incentivising some level of risk, such as a very small potency gain from using edge of shadow while under the effects of "dark arts". Theirs also the possibilty of adding a small healing effect, though I think dark knight is fine with healing sustain right now I dont think it needs more so something would have to give somewhere else for me to be more on board with that, I'd move it down a couple of levels too (Like around 50-60).
On the topic of Oblation, I think oblation could possibly be reworked, I don't really see the point in having a 10% mitigation it feels like the definition of "bloat" it only really exists as you can't have extra mitigation value tied to TBN unlike other tank skills (which I am against stacking effects onto skills that do the same thing, I rather stuff like Holy sheltron just be a 20% mit and regen, not two seperate stacked mits). You can very easily make something like dark mind targetable and have 2 charges. Tanks already have rampart, 40% mit, short mit and a 90s (60s for drk) by default, they should generally separate those skills and make them more flexible we don't really need more mitigation skills put ontop of that especially when you can have more interesting skills replace that.


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