As title does say.
Do you like it? or rather dislike it?

As title does say.
Do you like it? or rather dislike it?



I'm not sold and I say this as a big MH fan.
The Arkveldt doesn't feel unique, its just a standard trial (at least in the normal mode, haven't done the ex yet) that lacks that unique factor that the Rathalos fight had.
Outside the Megapotion, which is not used at all in the normal mode, there is nothing unique or anything that can be understood as a MH mechanic. To illustrate what I'm trying to say, in the Rathalos fight we had wild beasts coming in (like they did in old mh especially in big monsters that were part of packs), the no healing phase which forced us to use megapotions, the flying phase, the tail cut and the fire blight in the form of a dot, the semi-random aggro that forced every player to pay attention and the monster moves and aoes didn't have an aoe indicator and came from the monster itself, forcing players to react to the Rathalos tells, like in MH. Arkveldt on the other hand has none of that, it has aoe marks on the floor, nothing that can be understood as a MH mechanic in their use of the dragon element, disjointed attacks like tower mechanics that are in no way part of its movepool in MH, nothing of its body is breakable and feels more like a standard FFXIV fight than a hunt.
The rewards are also a bit over the place, all the rewards can be obtained doing the normal mode and the only EX exclusive reward is the weapon upgrade, a weapon upgrade for weapons that are of similar power of the current relic or upgraded tome weapons which are much easier to obtain so there is no much point on farming the EX outside the first clear to experience it.
Overall I like the MH collabs but imo this is a downgrade if we compare it with the previous one
Overall same feeling.
I was confused when people were saying Rathalos was a bad fight. Understandably so because of ping, but nothing else about that fight was bad. It felt like a MH fight came into XIV. Whereas here, it's just another trial wearing an Arkveld skin and moveset. Not a fan of many of the weapons. Not really a fan of the Hope glam. I'll probably do Normal just to *have* the hope skin before this content dries up.
And comparatively, if you look at the Omega fight in MH Wilds, you see that XIVs systems are integrated thoughtfully. You need a tank to have his attention. Dps, break the legs. Preferably a healer. Morbols to stun and cactuar to beat up the spider. Using omegas mini shields to protect yourself. The red puddles. The Drk gear and effects and the pictomancer skills. It's like XIV didn't even try.
With how things have been for this game, I expected to be let down. Collab feels super lackluster, but that's just me.
Last edited by WeissTuna; 10-07-2025 at 09:04 PM.



STOP PUTTING LIMIT CUT IN EVERY FIGHT
*throws table*
The fight wasnt too bad in normal mode. It's just kinda average at best. It doesn't really feel like a monster hunt lol. Though Omega in MH Wilds is fun, and Savage is a sweatfest (but tons of fun), you dont feel anything on these fights. There's nothing to break. There's 0 to cut. There's no extra parts you can lob off like in monster hunter. I like the hope gear (though I wish we wouldve had some actual gear gear from arkveld himself), but this will have to do. I'll probably farm everything normal for now for glams and maybe get into some ex and clears. With BF6 releasing soon and still playing through Tactics remaster, I have a busy schedule of games all slammed in a short period of time <_>
Last edited by Elkanah; 10-07-2025 at 09:48 PM.


I prefer the Omega fight in MH Wilds is more fun. The Collab here in XIV is boring.. not really fun and yeah.. feels like you get a primal and yeah always the same. Rathalos was more fun



I enjoyed the fight on normal.
Some nice attacks, towers for more or less all players and a good spectacle.
Music is nice though I do miss the highlight from the Rathalos fight (proof of a hero) and so no real "climax" appears really. After Necron and the FFXI raid it's another fight that kind of...feels generic from a music perspective, though maybe I need to do it a few more times. I guess if you haven't the original knowledge of the games, you miss out on the notsalgia?
The rewards are good as well and I do like the Hope armor set over all.
The quest leading to it was also cute but extremely short. Would have liked for the trail search to not be an automated ride but more gameplay.
I haven't set foot into Ex yet because as soon as I opened PF I saw the words "limit cut", braindead, true north and not even three hours later a f**** raidplan again, so it seems more of the same, so I might simply stay at normal mode.
One thing I do have to criticize though is that the normal mode loops it's patterns too quickly and so you feel like you have seen everything even before the fight is over.
For me this is another case of fight design first, job design last. Everything not Ex upwards is clearly not the priority in fight development it seems.
I would give it 7/10 points from a fight perspective and 9/10 from a rewards angle (point reduced for the helmet deleting Miqo'te ears again).
The fight is more "fluid" than Rathalos but seems to "miss" something, though I haven't played MH so I don't know what it could be.
I do want to say though that I think the weapon coming from normal mode and Ex having the augmentation option is a really great idea.
It helps hearing up a bit for both parties and I hope they continue this trend.
Oh and here is one towards the community because quite frankly I am getting annoyed.
When did it become standard practice to not say hello or gg and instapull a boss that isn't even a day old?
Learn some patience and some simple manners. You play with other people and not bots.
Edit:
Did the Ex now.
Again, fun fight but nothing groundbreaking.
A whole bunch of AOE's and running.
Would have liked more "original mechanics" but fine as it is.
Last edited by Voidmage; 10-09-2025 at 04:08 PM.
It maybe didn't feel as Monhun as Rath did but it was still an alright enough fight, and I never fought a arkveld to compare the fights like I have a rath. haven't tried the extreme so can't comment on that, maybe on the weekend.
But the issue I have run into twice now is that when you are left with just 2 tanks left and everybody else on the floor it's way too easy for them to both stay alive and make everybody wait around not playing the game, I think maybe 1 tank would die but I'm not totally certain on that either
fun fight, but as others say, it was nothing unique, just your average trial. why even include the potions in normal, if you are never gonna use them
Normal fight was nothing exciting, personally. Rewards seem okay.
May step into Ex in a few hours with friends to try that out.
--
I checked PF on our DC 90 minutes after the patch dropped, out of curiosity. 5 groups were looking, only one was truly blind, the rest all already had a later starting point. May actually be better now, with more people having it unlocked. no idea.
So yeah, it seems to be more rote memorization fight again.
Last edited by ovIm; 10-07-2025 at 11:06 PM.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.


If you remove the MH skin from the mob, it's just another trial.
The fight itself doesn't really do anything different from what we've had in the game for years. Even the attacks seem to be on a fixed pattern, where as Rathalos felt random in its attacks.
The fight itself is ok, maybe a step up from some, but it really just gets drowned in a sea of similar feeling trials.
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