Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    Sensus's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Sensus Nero
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'm a nerf SCH super supporter....
    (6)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,610
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Atreus View Post
    I'm sorry, but the people who have been playing it aren't going to agree with this sentiment. Yes there were balancing opportunities then (MCH and GNB were very unloved), but back then more roles saw use. If we continue this way into CCRC 2026, you're going to see 3 tanks 2 healer.
    Look I'm not gonna track every game that's been played in older CCRC, but come on, it was always some combination built around BRD, WHM, NIN, tank, flex dps/tank. I do know for example that the finals of the first EU CCRC involved a double tank comp so yes, there has been variations, and I'm not disagreeing with you that's being slowly lost or diluted in the current lopsided support vs red jobs meta. But I don't like to pretend that we used to see all kinds of comps back then either, or at least not in the highest profile contests like CCRC.

    Is this so much different than the current 4 supports 1 flex DPS? Maybe idk.

    I just don't want people to think that I'm defending SE there though. That's not my intent at all. In fact, I've upvoted almost every post in this thread, because it also resonates with me. I've had my own main job buffed with the usual "1k potency on the filler" because and I quote it had "surprisingly low winrates". If someone hid the actual URL address to me I'd have thought it was taken directly from the Onion. And let's not even talk about trainwrecks like DRK's Eventide balance logs perpetually stuck in that loop from hell.
    (1)
    Last edited by Valence; 10-08-2025 at 05:43 PM.
    Secretly had a crush on Mao

  3. #13
    Player
    Aiheart's Avatar
    Join Date
    Nov 2016
    Posts
    68
    Character
    Tipsy Mountain
    World
    Halicarnassus
    Main Class
    Ninja Lv 58
    if they are not ready for ranked, they shouldn't have ranked.
    they doing less balancing, mario party type of modes (literally what theres no modes in pvp that put kill / eliminate enemy as priority), very odd bullshit changes - All of this are recipe for disaster, if you want competition like ranked then they should act like one.
    Do what MMO do best, not copying mode from other games like Overwatch, now we have overwatch GOAT problem (3 tanks 2 healers), Copy what good from blizzard not what makes them fail
    (5)

  4. #14
    Player
    Destini's Avatar
    Join Date
    Oct 2025
    Posts
    1
    Character
    Kairi Rune
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I can't say a whole lot since I'm relatively green compared to other veterans, but after playing CC for a few years I've been picking up on the complaints from others and the pattern SE goes with this game mode and yes, I do have to say there needs to be changes on how they go about this. There should be tests or observations on how particular classes are working in a balance period and not solely rely on winrates to make these necessary adjustments. Most of the balances they make just make little no sense--even when they add a reasoning behind it, they just follow up with a completely asinine buff/nerf that has nothing to do with what was discussed. As previously mentioned, there should be no reason why most support jobs should have incredible offensive and defensive utility in tandem with whatever damage they bring. It just makes the game mode very oppressive and frustrating to deal with given the very random nature of your team composition that they do. It would be funny if the devs would just simply face this current meta of DRK/SCH w/ a sprinkle of a PLD + 2 extra and see how it feels to try to deal with these comps. Of course it's not a guaranteed stomp, but it is a large hill to trek over with even DRK/SCH at the moment. Changes need to be made quickly and having players deal with potentially oppressive meta for over a month is crazy considering the quick feedback.

    On that note, I believe SE is hesitant to make large changes to jobs over these patches are mainly because of their patch cadence. They know they leave us in the wild for practically 4 months with each new update, so they make very minute changes in hopes that they don't completely shake up the playerbase, but in the even that they do, they do not readily make hotfixes to situations that can be frustrating unless absolutely dire. They need to understand that PvP is not like PvE and have a dedicated PvP team that analyzes the situation accordingly and actually push out proper updates for these situations.

    I do enjoy playing PvP a lot, but seeing the problems that have been prevalent for years is rather tedious to deal with at times.
    (4)

  5. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,610
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Destini View Post
    On that note, I believe SE is hesitant to make large changes to jobs over these patches are mainly because of their patch cadence. They know they leave us in the wild for practically 4 months with each new update, so they make very minute changes in hopes that they don't completely shake up the playerbase, but in the even that they do, they do not readily make hotfixes to situations that can be frustrating unless absolutely dire. They need to understand that PvP is not like PvE and have a dedicated PvP team that analyzes the situation accordingly and actually push out proper updates for these situations.
    I agree and yet precisely early last season after the MP/Purify changes, they made a hotfix a few weeks in because such a big change had caused a lot of problems. Or how VPR got to be a little crazy for less than a month until it got nerfed back to oblivion on its one trick keystone ability (Scales).
    So all of this to say, they have already shown that they can make hotfixes whenever they want, but they're rather make buffs that don't solve any issues and hope that the potency changes are enough to influence winrates because to them winrates obfuscate every problem, which is a little like sweeping all the dirt under the rug and hope nobody notices.
    (1)
    Secretly had a crush on Mao

  6. #16
    Player
    Aiheart's Avatar
    Join Date
    Nov 2016
    Posts
    68
    Character
    Tipsy Mountain
    World
    Halicarnassus
    Main Class
    Ninja Lv 58
    I dont get why every job has form of AOE that has obnoxious CC in it or just huge damage, tell me how many times you got clipped by aoe that is not intended to you or just because someone running at you ?
    Why everything has to be AOE ? what happen to single target ?
    Why always "accessibility" instead of balancing ? does players incentivized to barely pvp and mostly just objective?
    Where is the skill floor where you have to manage the gauge or burst instead of "just press one button hehe i do damage hehehe im a good player" ?
    Your PvP modes and changes punishes good players for understanding how to play the jobs in various way but enabling a braindead one-way gameplay that "everyone can do it"
    This no competition, Ranked rank gives reward its no competition it just slop where the most person who can endure "having fun" of this slop "wins"
    Ranked should be less RNG, more strategize, not just "que and see what you got, play for 10000 or maybe 10 match to get the rank you want"
    In what world randomized jobs is okay in ranked scene ?
    To add, its tab targetting, everyone can tab target to ANYONE that within their reach, why the heck pushing "payload" / Crystals is a "PVP" for tab-targetting ?
    (1)

  7. #17
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,158
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I wish they would prioritize fun first, job identity second, balance third. All three are important, but when I see aspects of the game that players of all skill levels are not enjoying that remain unchanged from Endwalker, but we get patch after patch of... 1k potency adjustment, 2% decreases, etc., I feel their priorities are misaligned.
    (0)

  8. #18
    Player
    Aiheart's Avatar
    Join Date
    Nov 2016
    Posts
    68
    Character
    Tipsy Mountain
    World
    Halicarnassus
    Main Class
    Ninja Lv 58
    Silence, bind, bind, stun, fear, bind bind silence
    Freaking great design, very smart from devs
    (1)

  9. #19
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    91
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 62
    Quote Originally Posted by Aiheart View Post
    Atreus might be right, they might just put AI into this and call it "experiment"
    Haha we might actually see some proper changes if they used AI to do the balancing. Surely, it couldn't be any worse than what the devs pull out of their asses.
    (0)

  10. #20
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    901
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Let's try to bear in mind SE's latest message in terms of empathy toward the developers. I know we all are passionate on the subject, and we can express that passion in better ways.

    I asked a friend to help with a translation, thank you Mint Flavor! Edited the main thread so I can try to share with a broader audience.
    (1)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

Page 2 of 2 FirstFirst 1 2